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TRAS files supply overlay animations meant to be mixed with pre-existing animation states in a character when they are aiming a weapon. The OBD page has a good explanation of the particulars. | TRAS files supply overlay animations meant to be mixed with pre-existing animation states in a character when they are aiming a weapon. The OBD page has a good explanation of the particulars. | ||
{{Tree list}} | |||
*ONCC (<AimingScreens>) | |||
**TRSC | |||
***TRAS (multiple) | |||
****TRAM*_fire_arc | |||
{{Tree list|end}} | |||
TRAM*_fire_arc files are exported with QKeys (quaternions) in XML. These are not stored versus time like in ordinary TRAMs but as a list. | TRAM*_fire_arc files are exported with QKeys (quaternions) in XML. These are not stored versus time like in ordinary TRAMs but as a list. | ||