OBD:IGSt: Difference between revisions
m (changed family) |
m (...) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{OBD_File_Header | type=IGSt | prev=IGSA | next=Impt | name=IGUI (In-Game User Interface) String | family= | {{OBD_File_Header | type=IGSt | prev=IGSA | next=Impt | name=IGUI (In-Game User Interface) String | family=Interface | onistuff=igst | align=center}} | ||
Line 10: | Line 10: | ||
{{OBDtr| 0x000 | res_id |FF0000| 01 03 00 00 | 3 | 00003-.IGSt }} | {{OBDtr| 0x000 | res_id |FF0000| 01 03 00 00 | 3 | 00003-.IGSt }} | ||
{{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x008 | link |FFC8C8| 00 00 00 00 | unused| link to a [[TSFF]] file (custom font) }} | {{OBDtr| 0x008 | link |FFC8C8| 00 00 00 00 | unused| link to a [[TSFF]] file (custom font family) }} | ||
{{OBDtr| 0x00C | | {{OBDtr| 0x00C | uint32 |FFFFC8| 00 00 00 00 | unused| custom font style; can be the following: | ||
:0 - regular | :0 - regular | ||
Line 17: | Line 17: | ||
:2 - ''italic'' | :2 - ''italic'' | ||
}} | }} | ||
{{OBDtr| 0x010 | | {{OBDtr| 0x010 | uint32 |C8FFC8| 00 00 00 00 | unused| custom font color (ARGB) }} | ||
{{OBDtr| 0x014 | | {{OBDtr| 0x014 | uint16 |C8FFFF| 00 00 | unused| custom font size }} | ||
{{OBDtr| 0x016 | | {{OBDtr| 0x016 | uint16 |FFC8FF| 00 00 | 0 | flags enabling the custom font/family/color/size: | ||
:0x01 - enables custom TSFF link above | :0x01 - enables custom TSFF link above | ||
Line 27: | Line 27: | ||
}} | }} | ||
{{OBDtr2|0x018 | char[384]|FFC800|<tt>It's the ...</tt>| the text string itself (null-terminated, with space for at most 383 characters, plus null)<br/>(For Asian encodings, characters may take up two bytes, and the null may be a double-null as well.)}} | {{OBDtr2|0x018 | char[384]|FFC800|<tt>It's the ...</tt>| the text string itself (null-terminated, with space for at most 383 characters, plus null)<br/>(For Asian encodings, characters may take up two bytes, and the null may be a double-null as well.)}} | ||
{{OBDtrBK|Alternative string storage used by PS2 implementation}} | {{OBDtrBK|Alternative string storage used by PS2 implementation}} | ||
{{OBDtr|0x018 | offset |FFC800| 20 00 00 00 | 0x00000020 | offset into the .raw file for this level, holding the string: | {{OBDtr|0x018 | offset |FFC800| 20 00 00 00 | 0x00000020 | offset into the .raw file for this level, holding the string: | ||
:<tt>It's the Syndicate enforcer Barabas!</tt> | :<tt>It's the Syndicate enforcer Barabas!</tt> | ||
The string is null-terminated and its length isn't stored anywhere. 32-byte padding is added after it as for any .raw part.}} | The string is null-terminated and its length isn't stored anywhere. 32-byte padding is added after it as for any .raw part.}} | ||
|} | |} | ||
Latest revision as of 10:50, 12 May 2025
|
|
![]() |
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 03 00 00 | 3 | 00003-.IGSt |
0x004 | lev_id | 01 00 00 06 | 3 | level 3 |
0x008 | link | 00 00 00 00 | unused | link to a TSFF file (custom font family) |
0x00C | uint32 | 00 00 00 00 | unused | custom font style; can be the following:
|
0x010 | uint32 | 00 00 00 00 | unused | custom font color (ARGB) |
0x014 | uint16 | 00 00 | unused | custom font size |
0x016 | uint16 | 00 00 | 0 | flags enabling the custom font/family/color/size:
|
0x018 | char[384] | It's the ... | the text string itself (null-terminated, with space for at most 383 characters, plus null) (For Asian encodings, characters may take up two bytes, and the null may be a double-null as well.) | |
Alternative string storage used by PS2 implementation | ||||
0x018 | offset | 20 00 00 00 | 0x00000020 | offset into the .raw file for this level, holding the string:
The string is null-terminated and its length isn't stored anywhere. 32-byte padding is added after it as for any .raw part. |
ONI BINARY DATA |
---|
IGSA << Other file types >> Impt |
IGSt : IGUI (In-Game User Interface) String |
Interface file |