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**take cover when under fire, even behind furniture and moving objects, | **take cover when under fire, even behind furniture and moving objects, | ||
**follow you by using elevators, | **follow you by using elevators, | ||
**and generally demonstrate [https:// | **and generally demonstrate [https://tedai-sanfrancisco.ted.com/glossary/emergent-behavior/ emergent behavior]. | ||
:This much-hyped feature [http://web.archive.org/web/20000815110700/http://www.insidemacgames.com/features/99/pease/pease_interview.shtml was claimed] to have been working in the office, and described in detail by an IMG reporter in [http://web.archive.org/web/20010309233058/http://www.insidemacgames.com/previews/99/oni/oni4.shtml this preview]. But after the first AI programmer was fired, the feature seemingly evaporated and the programmer [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19661 was blamed] for promising too much. Interestingly, the AIs in the final game normally run blindly into your gunfire, but a patch by a fan restored their ability to take cover intelligently. It turned out that the ability was present all along but obscured by a simple blunder in the code. Was this the result of the second AI programmer lacking familiarity with the code written by his predecessor? How much other working code was lost in the migration from "AI" to "AI2" code after the first programmer supposedly "couldn't deliver on" her promises? It's worth noting that the term "neural net" was used by Pease and Zartman, not the programmer herself (see above sources). | :This much-hyped feature [http://web.archive.org/web/20000815110700/http://www.insidemacgames.com/features/99/pease/pease_interview.shtml was claimed] to have been working in the office, and described in detail by an IMG reporter in [http://web.archive.org/web/20010309233058/http://www.insidemacgames.com/previews/99/oni/oni4.shtml this preview]. But after the first AI programmer was fired, the feature seemingly evaporated and the programmer [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19661 was blamed] for promising too much. Interestingly, the AIs in the final game normally run blindly into your gunfire, but a patch by a fan restored their ability to take cover intelligently. It turned out that the ability was present all along but obscured by a simple blunder in the code. Was this the result of the second AI programmer lacking familiarity with the code written by his predecessor? How much other working code was lost in the migration from "AI" to "AI2" code after the first programmer supposedly "couldn't deliver on" her promises? It's worth noting that the term "neural net" was used by Pease and Zartman, not the programmer herself (see above sources). | ||