Oni Savegame Editor: Difference between revisions
(updated Win screenshot name, added Mac screenshot) |
|||
(18 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
[[Image:Oni Savegame Editor (Win).jpg|thumb|256px|As seen in Windows.]] | |||
[[Image:Oni Savegame Editor (Mac OS X).jpg|thumb|256px|As seen in early Mac OS X.]] | |||
== | '''OSGE''' (Oni Savegame Editor) is an editor for [[persist.dat]] files written in REALBasic by Tobias Opfermann and later maintained by LaftY Software, who ported it to Mac OS X as of v1.6. It will not run on modern Macs; see [http://mods.oni2.net/node/155 OniLib] instead. It will run in modern Windows if compatibility settings are employed. | ||
==Features== | |||
For each individual save point, you can alter: | For each individual save point, you can alter: | ||
* ballistic ammo | * ballistic ammo | ||
* energy cells | * energy cells | ||
* shots left in your current clip | * shots left in your current clip | ||
* health | * health | ||
* shields | * shields | ||
* hypos | * hypos | ||
* | * ending boss battle | ||
You can pick any weapon, enable cheats, enable invisibility, max everything. | You can pick any weapon, enable cheats, enable all save points at once, enable invisibility, max out everything, etc. You can also modify the screen resolution setting, which is handy in case you ended up with a bad resolution setting that Oni cannot launch in. | ||
== | ==Usage== | ||
#Download from one of these Mod Depot links: [http://mods.oni2.net/node/66 Windows], [http://mods.oni2.net/node/17 Mac (PPC only)] | |||
#Extract the archive into your Oni folder. | |||
#OSGE will ask you to find the persist.dat file you want to edit and then offer to back it up first. | |||
#Once you've chosen a save-game file, it'll remember which one you were editing the next time you run it. | |||
#Download one of | |||
# | |||
#OSGE will ask you to find the | |||
#Once you've chosen | |||
#Hopefully the rest will be blindingly obvious. | #Hopefully the rest will be blindingly obvious. | ||
#If you run into trouble, or even before that, you may | #If you run into trouble, or even before that, you may want to read the author's [https://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page. | ||
[[Category:Gameplay tools]] |
Latest revision as of 20:58, 8 May 2025
OSGE (Oni Savegame Editor) is an editor for persist.dat files written in REALBasic by Tobias Opfermann and later maintained by LaftY Software, who ported it to Mac OS X as of v1.6. It will not run on modern Macs; see OniLib instead. It will run in modern Windows if compatibility settings are employed.
Features
For each individual save point, you can alter:
- ballistic ammo
- energy cells
- shots left in your current clip
- health
- shields
- hypos
- ending boss battle
You can pick any weapon, enable cheats, enable all save points at once, enable invisibility, max out everything, etc. You can also modify the screen resolution setting, which is handy in case you ended up with a bad resolution setting that Oni cannot launch in.
Usage
- Download from one of these Mod Depot links: Windows, Mac (PPC only)
- Extract the archive into your Oni folder.
- OSGE will ask you to find the persist.dat file you want to edit and then offer to back it up first.
- Once you've chosen a save-game file, it'll remember which one you were editing the next time you run it.
- Hopefully the rest will be blindingly obvious.
- If you run into trouble, or even before that, you may want to read the author's Troubleshooting page.