AE:New weapons: Difference between revisions

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(→‎w15_smg Silenced Machine Gun: big gun's a bit too big)
(→‎w22_pst Pistol: always match the pistol grip)
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;ToDo
;ToDo
:Reduce recoil? Konoko should be able to hold the gun steady :-)
:Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
::Do you mean because she's superhuman? :-) --[[User:Geyser|geyser]] 01:40, 1 August 2008 (CEST)


;Comments
;Comments
:ONWC based on w1_tap --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
:ONWC based on w1_tap --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
::It's a bit too big. --[[User:Geyser|geyser]] 01:40, 1 August 2008 (CEST)

Revision as of 23:40, 31 July 2008


Trying out some new weapons, which might make it into AE.

w15_smg Silenced Machine Gun

Files
http://edt.oni2.net/AE_Files/w15_smg.zip
File contains .oni files.

w15_smg.jpg

ToDo
Fix particles position
Silent particles?
Comments
ONWC based on Chaingun. Do we need shoulder support? With other characters, it goes inside their bodies. --EdT 18:02, 31 July 2008 (CEST)
The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --geyser 01:36, 1 August 2008 (CEST)

w16_crb Carbine

Files

http://edt.oni2.net/AE_Files/w16_crb.zip
File contains .oni files.

w16_crb.jpg

Comments
ONWC based on Chaingun. First attempt to create new weapon. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)


w17_sap Sub machine gun

Files

http://edt.oni2.net/AE_Files/w17_sap.zip
File contains .oni files.

w17_sap.jpg

Comments
ONWC based on w2_sap, recoil reduced. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)


w18_asr Assault Rifle

Files
http://edt.oni2.net/AE_Files/w18_asr.zip
File contains .oni files.

w18_asr1.jpg

Comments
Primary fire is Chaingun, secondary fire is grenades --Ed
One Halo rip too many? --geyser 05:27, 31 July 2008 (CEST)
Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? EdT 06:57, 31 July 2008 (CEST)
No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --geyser 10:58, 31 July 2008 (CEST)
As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --geyser 10:58, 31 July 2008 (CEST)
It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --geyser 10:58, 31 July 2008 (CEST)


w19_shg Shotgun

Files

http://edt.oni2.net/AE_Files/w19_shg.zip
File contains .oni files.

w19_shg.jpg

Comments
ONWC based on chaingun, sustained fire disabled. Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)


w20_lzr Disrupter Rifle

Files
http://edt.oni2.net/AE_Files/w20_lzr.zip
File contains .oni, .obj, .mtl and .tiff files.

w20_lzr.jpg

ToDo
New particles
Comments
ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
New particles for this weapon? --Ed
I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --geyser 05:27, 31 July 2008 (CEST)
Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). Gumby 06:18, 31 July 2008 (CEST)
This is the 3D laser rifle geyser suggested we use on the Project Imago page. --EdT 06:57, 31 July 2008 (CEST)
Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --geyser 10:58, 31 July 2008 (CEST)
Okay, well I have a nice red laser particle. THIS VIDEO at 1:50, is what you want? Gumby 20:01, 31 July 2008 (CEST)


w21_uzi Uzi

Files
http://edt.oni2.net/AE_Files/w21_uzi.zip
File contains .oni files

w21_uzi.jpg

ToDo
Fix particles position
Comments
EDIT: renamed to w21_uzi
ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --EdT 06:57, 31 July 2008 (CEST)
There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --geyser 10:58, 31 July 2008 (CEST)
Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --geyser 10:58, 31 July 2008 (CEST)
The "silenced machine gun" is another weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --geyser 10:58, 31 July 2008 (CEST)


w22_pst Pistol

Files

http://edt.oni2.net/AE_Files/w22_pst.zip
File contains .oni files.

w22_pst.jpg

ToDo
Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
Do you mean because she's superhuman? :-) --geyser 01:40, 1 August 2008 (CEST)
Comments
ONWC based on w1_tap --EdT 22:00, 31 July 2008 (CEST)
It's a bit too big. --geyser 01:40, 1 August 2008 (CEST)