Pre-beta content: Difference between revisions
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Slightly different textures, smaller windows. It also looks like there used to be doors between the two parts of the building on the ground floor. The only connection now are on the top floor and in the basement. | |||
Revision as of 04:40, 18 February 2006
Almost all available shots of pre-beta content are here, compared to final content when applicable Most pictures are half-sized (click to enlarge) |
Final levels
Syndicate Warehouse
There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse).
A whole lotta crates have been added, different door textures... and the forklift is higher now.
Manufacturing Plant (Musashi Manufacturing)
This one has changed quite a lot :
Bio-Research Lab
This one has kept the same basic layout, but there were a few changes
The interior is only done in one half of the lab, and it's the other one (the one on the right).
Looks like the level was flipped horizontally at some point (and the surrounding buildings weren't there).
In the second picture, there are buildings in the distance, but the level is still not final :
pillars and foyer doors missing, extra ledges along the sides of the aisle...
Wonder what she's shooting at...
The stairs in the foyer run the other way now. Like this \\ not like this //. So this is still the flipped version.
There were stools for the scientists... Apart from that that wing is pretty much final.
SLD-growing machines are more varied, though.
The final ones are much thinner, and the layout of the stairs and catwalks is different.
Vansam Regional Airport
This can be the "Arrivals" section (which is now completely empty).
TCTF Regional Headquarters
A longer car. Different transition from the parking lot to the main building. A place for Konoko's bike. Different stuff outside the parking's gates.
The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much...
The elevator was initially between the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and ramps are transparent. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too.
The model didn't change at all, but now it's placed at the center (floor 2/3) of a really tall room rather than in that rather small one.
As for the terminals, there are primitives with similar looks, around Damocles and elsewhere.
Regional State Building
Slightly different textures, smaller windows. It also looks like there used to be doors between the two parts of the building on the ground floor. The only connection now are on the top floor and in the basement.
TCTF Science Prison
New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.
Pre-beta levels
All but the last one seem to be the same arena
Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distorsion?).
Also note that this is not the same side of a same room : probably both sides of that room.
The first one looks like an unfinished office level. Isn't the second one a Marathon level?
The first one doesn't look like anything in the final game. The last one, well, it could be anything.