User talk:Neo: Difference between revisions

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Some quick answer to the projectile awareness stuff:
Some quick answer to the projectile awareness stuff:
- there was a bug which prevent it from computing correctly the distance between character and projectile; this one prevent dodging completly
:* there was a bug which prevent it from computing correctly the distance between character and projectile; this one prevent dodging completly
- there was another bug (the new 0x9C110 fix) that cause it to see a wrong direction vector; this one caused "alwatys dodge towards origin" behvaior
:* there was another bug (the new 0x9C110 fix) that cause it to see a wrong direction vector; this one caused "alwatys dodge towards origin" behvaior
- I don't know what's up with the bomber. I'm quite surprised that it does any kind of dodging because the bomber is not a projectile. I assume it tries to dodge the death particle but that particle has no velocity and that may cause the behavior you are seeing.
:* I don't know what's up with the bomber. I'm quite surprised that it does any kind of dodging because the bomber is not a projectile. I assume it tries to dodge the death particle but that particle has no velocity and that may cause the behavior you are seeing.
 
[[User:Neo|Neo]]
[[User:Neo|Neo]]
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