AE:Trailer: Difference between revisions

m
(→‎New content: quick note about... outfits)
Line 278: Line 278:
:::::::Speaking purely from a point of logic, not feasability, I doubt the Countach is heavy and large enough to make a hole for the assault van with or without a ramming attachment (which would weigh down the front of the car and make it undriveable), meaning it either has to fire a rocket or use the tried-and-true kamikaze method. If it fires a rocket, what's the point? They might as well fire that from the van (it'd be a lot easier). So the Countach-bomb is the only thing that makes sense if we're definitely going to use that model here.
:::::::Speaking purely from a point of logic, not feasability, I doubt the Countach is heavy and large enough to make a hole for the assault van with or without a ramming attachment (which would weigh down the front of the car and make it undriveable), meaning it either has to fire a rocket or use the tried-and-true kamikaze method. If it fires a rocket, what's the point? They might as well fire that from the van (it'd be a lot easier). So the Countach-bomb is the only thing that makes sense if we're definitely going to use that model here.
:::::::I am confused as to why you don't want to have the car explode on impact. The curtain wall can't go down once the primary wall is all warped like that, thus leaving the way open for the van. Am I missing something? --[[User:Iritscen|Iritscen]] 22:35, 19 August 2008 (CEST)
:::::::I am confused as to why you don't want to have the car explode on impact. The curtain wall can't go down once the primary wall is all warped like that, thus leaving the way open for the van. Am I missing something? --[[User:Iritscen|Iritscen]] 22:35, 19 August 2008 (CEST)
*weapons again
*weapons again
*HD Griffin (e.g. in a {{C|14}}, with a manual cam closeup on his arrival in the helicopter)
*HD Griffin (e.g. in a {{C|14}}, with a manual cam closeup on his arrival in the helicopter)
Line 285: Line 284:
:::I haven't seen those, hrm, outfits (avoiding OCF, remember?). Or maybe I [[AE:Trailer#delocalized_characters|HAVE]]? O_o --[[User:Geyser|geyser]] 06:03, 16 August 2008 (CEST)
:::I haven't seen those, hrm, outfits (avoiding OCF, remember?). Or maybe I [[AE:Trailer#delocalized_characters|HAVE]]? O_o --[[User:Geyser|geyser]] 06:03, 16 August 2008 (CEST)
::::Actually, I don't know where the outfit came from in Ed's video... [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_mukade.jpg this] is [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_fury.jpg what] I'm [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_m_mukade.jpg talking about]. --[[User:Iritscen|Iritscen]] 22:27, 19 August 2008 (CEST)
::::Actually, I don't know where the outfit came from in Ed's video... [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_mukade.jpg this] is [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_fury.jpg what] I'm [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_m_mukade.jpg talking about]. --[[User:Iritscen|Iritscen]] 22:27, 19 August 2008 (CEST)
:::::Looks like it's never too late to say somethings about those... outfits. No offense to coool, but [http://onimia.ru/doc/game_gallery_res.php?2 TRAM goofing] is Right Out: it may look like it looks OK, but it doesn't. In the trailer, we need to show that we've outgrown lazy/lame hacking and are getting around to actually modding Oni rather than messing with it. Frankly, I'd eliminate every occurrence of such... outfits from the trailer (e.g., in OTA), even though people may notice they're crappy unless you focus on them. Do ''not'' focus on them, anyway. Otherwise it looks like we have no texture artists ''or'' self-esteem. --[[User:Geyser|geyser]] 03:14, 19 September 2008 (CEST)
:::::Looks like it's never too late to say somethings about those... outfits. No offense to coool, but [http://onimia.ru/doc/game_gallery_res.php?2 TRAM goofing] is Right Out: it may look like it looks OK, but it doesn't. In the trailer, we need to show that we've outgrown lazy/lame hacking and are getting around to actually modding Oni rather than messing with it. Frankly, I'd eliminate every occurrence of such... outfits from the trailer (e.g., in OTA), even though people may not notice they're crappy unless you focus on them. Do ''not'' focus on them, anyway. Otherwise it looks like we have no texture artists ''or'' self-esteem. --[[User:Geyser|geyser]] 03:14, 19 September 2008 (CEST)
*level part candidates (turbosquid and Daz3D stuff that I haven't been talking about much)
*level part candidates (turbosquid and Daz3D stuff that I haven't been talking about much)
*...
*...