Oni engine patches (Win): Difference between revisions

From OniGalore
Jump to navigation Jump to search
No edit summary
(:P)
Line 10: Line 10:
|-align=center
|-align=center
|2008/10||0x00046FB7||13||XX
|2008/10||0x00046FB7||13||XX
|align=left|Game ends at level XX (hex)
|align=left|game ends after level XX (hex)
<!--
<!--
|-align=center
|-align=center

Revision as of 01:58, 9 October 2008

Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^

List of in-place patches

A brief timeline of the upgrades so far:

Date Offset Old hex New hex Description
2008/10 0x00046FB7 13 XX game ends after level XX (hex)
2008/06 0x00020EA7
0x00020F4A
10
20
20
40
font texture cache doubled
2008/06 0x00005251 04 10 now supports textures up to 512x512
2008/05 0x000206A8 00 01 non-"_Final" levels are now valid
2007/07 0x0010B03B
0x0010B04C
04
04
20
20
pathfinding grid cache size x8
2007/07 0x0009C07C
0x0009C080
0x0009C084
0x0009C110
30
34
38
30
6C
70
74
6C
projectile awareness fixed
20??/?? 0x00002E6D ?? EB DirectInput fixed on Windows NT
NOTE
Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.