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The projectile is the fastest in the original Oni: at 540 m/s it is the only supersonic projectile together with a fully accelerated [[plasma rifle]] shot (about 360 m/s). The average 70 hitpoints of damage (give or take 9) are lower than for many other weapons ([[WMC]] beam, point-blank [[SBG]] or [[Black Adder]], successful Screaming cell or Scram Cannon swarm), but are dealt much more reliably because of the superior speed and accuracy, especially at medium and long ranges: the shooter basically doesn't have to lead the target at all, and all it takes is good reflexes based on the crosshair. The random damage-dealing factor is often overlooked, even though the max deviation is almost 13% (the statistically relevant deviation is lower). | The projectile is the fastest in the original Oni: at 540 m/s it is the only supersonic projectile together with a fully accelerated [[plasma rifle]] shot (about 360 m/s). The average 70 hitpoints of damage (give or take 9) are lower than for many other weapons ([[WMC]] beam, point-blank [[SBG]] or [[Black Adder]], successful Screaming cell or Scram Cannon swarm), but are dealt much more reliably because of the superior speed and accuracy, especially at medium and long ranges: the shooter basically doesn't have to lead the target at all, and all it takes is good reflexes based on the crosshair. The random damage-dealing factor is often overlooked, even though the max deviation is almost 13% (the statistically relevant deviation is lower). | ||
70 hitpoints is larger than the base health of most enemies on Easy and Normal: this changes considerably on Hard (or "Oniric/Demoniac" in the [[AE|Anniversary Edition]]). Basically, on Hard, the generic units that should not be expected to die from a single shot are: Elites, Tankers, Red Strikers, Red Furies, Red Ninjas, Black Ops SWAT, and civilians (especially scientists). The chance of killing a Blue Striker, a Blue Ninja, or a Black Ops Lite is | 70 hitpoints is larger than the base health of most enemies on Easy and Normal: this changes considerably on Hard (or "Oniric/Demoniac" in the [[AE|Anniversary Edition]]), and is also affected by custom health settings for specific enemies. Basically, on Hard, the generic units that should not be expected to die from a single shot are: Elites, Tankers, Red Strikers, Red Furies, Red Ninjas, Black Ops SWAT, and civilians (especially scientists). The chance of killing a Blue Striker, a Blue Ninja, or a Black Ops Lite is slightly above 50%. | ||
The firing rate of the Mercury bow is the second slowest (1/5 secs) after the [[Screaming Cannon]] (1/10 secs). This is justified by the "technology" used in the weapon: the new "arrow" has to be frozen before it can be shot. The trick of quickly dropping and picking up the weapon is at its most useful for the Mercury Bow: cooldown times are reset for unheld weapons allowing you to fire the bow as fast as you can press '''drop''', '''swap'''. The cooldown before a reload can be skipped in the same way, but the reloading still takes time. Alternatively, you can use the '''roughjustice''' cheat, which increases the rate of fire to 3 shots in 2 seconds. | The firing rate of the Mercury bow is the second slowest (1/5 secs) after the [[Screaming Cannon]] (1/10 secs). This is justified by the "technology" used in the weapon: the new "arrow" has to be frozen before it can be shot. The trick of quickly dropping and picking up the weapon is at its most useful for the Mercury Bow: cooldown times are reset for unheld weapons allowing you to fire the bow as fast as you can press '''drop''', '''swap'''. The cooldown before a reload can be skipped in the same way, but the reloading still takes time. Alternatively, you can use the '''roughjustice''' cheat, which increases the rate of fire to 3 shots in 2 seconds. |