AE talk:Projectile awareness: Difference between revisions
(Gumby, still no reaction) |
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:EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. [[User:Gumby|Gumby]] | :EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. [[User:Gumby|Gumby]] | ||
::Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded. If you have time, can you post a video of how your AI reacts. Thanks [[User:EdT|EdT]] 23:10, 28 December 2008 (CET) | ::Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded. If you have time, can you post a video of how your AI reacts. Thanks [[User:EdT|EdT]] 23:10, 28 December 2008 (CET) | ||
:::Damn, I forgot to add the attractor :P. Try it again, with <HasAttractor>true</HasAttractor> and the Attractor tags changed. [[User:Gumby|Gumby]] | |||
Revision as of 23:30, 28 December 2008
Loser: I was testing the fix for particle awareness on the Mac and it works. But when I tried to fix the mad bomber by modifying BINA3RAPmad_p04.oni, using your instructions, it still does not work. http://edt.oni2.net/mov/nofixbomber.wmv
I also adjusted the AI logic as follows:
<AIFlags>6</AIFlags>
<AIRotationSpeed>2</AIRotationSpeed>
<MinFallenTime>20</MinFallenTime>
<MaxFallenTime>30</MaxFallenTime>
<NoticeFiringSpread>0</NoticeFiringSpread>
<MinFiringSpreadDodgeAmount>1</MinFiringSpreadDodgeAmount>
<MaxFiringSpreadDodgeAmount>1</MaxFiringSpreadDodgeAmount>
<Unknown>
<Offset_0140>0.5</Offset_0140>
<Offset_0144>25</Offset_0144>
<Offset_0148>1</Offset_0148>
<Offset_014C>0</Offset_014C>
<Offset_0150>5</Offset_0150>
<Offset_0154>15</Offset_0154>
<Offset_0158>60</Offset_0158>
</Unknown>
Any ideas? EdT 04:47, 26 December 2008 (CET)
- EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. Gumby
- Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded. If you have time, can you post a video of how your AI reacts. Thanks EdT 23:10, 28 December 2008 (CET)
- Damn, I forgot to add the attractor :P. Try it again, with <HasAttractor>true</HasAttractor> and the Attractor tags changed. Gumby
- Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded. If you have time, can you post a video of how your AI reacts. Thanks EdT 23:10, 28 December 2008 (CET)