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AE talk:Projectile awareness: Difference between revisions

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(Gumby, still no reaction)
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:EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. [[User:Gumby|Gumby]]
:EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. [[User:Gumby|Gumby]]
::Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded.  If you have time, can you post a video of how your AI reacts. Thanks [[User:EdT|EdT]] 23:10, 28 December 2008 (CET)
::Gumby, I had an AI fight the Mad Bomber but the AI still did not run away before he exploded.  If you have time, can you post a video of how your AI reacts. Thanks [[User:EdT|EdT]] 23:10, 28 December 2008 (CET)
:::Damn, I forgot to add the attractor :P. Try it again, with  <HasAttractor>true</HasAttractor> and the Attractor tags changed. [[User:Gumby|Gumby]]
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