BSL:Variables: Difference between revisions
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==Assignment== | ==Assignment== | ||
Put usage of '''=''' here. | Put usage of '''=''' here. | ||
== | ==Preset variables== | ||
All the | ;All the preset OSL variables are listed here, in alphabetical order. | ||
;Please fill in with [http://www6.fh-eberswalde.de/user/dkriesch/onistuff/commands.htm ssg's stuff] (descriptions + OK if variable works). | |||
;Type and default value (from console) if you're motivated enough. | |||
;It may be a little less tedious to expand specific subpages of [[OSL:Preset|Preset]] | |||
;(mini-tutorials of sorts) [[User:Geyser|geyser]] | |||
;Color | ;Color | ||
:Gray : available only on PC retail and beta 4 | :White : available on all versions | ||
: | :Gray : available only on PC retail and Mac beta 4 | ||
:Red : Mac beta 4 exclusive | |||
:Green : PC retail exclusive | |||
;Default value | ;Default value | ||
:Bold : reset by engine at level load (not | :Bold : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | ||
{|border=1 cellspacing=0 cellpadding=1 | {|border=1 cellspacing=0 cellpadding=1 | ||
!Type!!Name!!Default value!!Comment!! | !Type!!Name!!Default value!!Comment!!Works | ||
|- | |- | ||
|bool|| | |bool||ai2_barabbas_run||1||"lets Barabbas run while carrying his gun"||NO | ||
|- | |- | ||
|bool|| | |bool||ai2_blind||'''0'''||turns off the AI's visual sensing system||OK | ||
|- | |- | ||
|bool||ai2_deaf||0||turns off the AI's sound sensing system||OK | |bool||ai2_boss_battle||'''0'''||enables AI boss-battle target selection||?? | ||
|- | |||
|bool||ai2_chump_stop||'''0'''||"stops the chump"||?? | |||
|- | |||
|bool||ai2_deaf||'''0'''||turns off the AI's sound sensing system||OK | |||
|- | |- | ||
|int32||ai2_debug_localmove_lines||20||number of lines to cast to debug local-movement code||?? | |int32||ai2_debug_localmove_lines||20||number of lines to cast to debug local-movement code||?? | ||
|-bgcolor="lime" | |||
|bool||ai2_debug_localmovement||0||debug local-movement code from player's position||OK | |||
|- | |||
|bool||ai2_debug_localpathfinding||0||debug local-path code from player's position and facing||OK | |||
|- | |||
|bool||ai2_debug_showsettingIDs||0||shows ID numbers for combat, melee and neutral settings||?? | |||
|- | |||
|bool||ai2_ignore_player||'''0'''||makes all AI ignore the player||OK | |||
|- | |||
|bool||ai2_melee_weightcorrection||1||weights down non-attack techniques so they are never more than attacks||?? | |||
|- | |||
|bool||ai2_printspawn||0||prints information about each AI spawn||?? | |||
|- | |||
|bool||ai2_showactivationpaths||0|| || | |||
|- | |||
|bool||ai2_showastar||0|| || | |||
|- | |||
|bool||ai2_showcombatranges||0|| || | |||
|- | |||
|bool||ai2_showconnections||0|| || | |||
|- | |||
|bool||ai2_showdynamicgrids||0|| || | |||
|- | |||
|bool||ai2_showfights||0|| || | |||
|- | |||
|bool||ai2_showfiringspreads||0|| || | |||
|- | |||
|bool||ai2_showgrids||0|| || | |||
|- | |||
|bool||ai2_showhealth||0|| || | |||
|- | |||
|bool||ai2_showintersections||0|| || | |||
|- | |||
|bool||ai2_showjoblocations||0|| || | |||
|- | |||
|bool||ai2_showlasers||0|| || | |||
|- | |||
|bool||ai2_showlinetochar||0|| || | |||
|- | |||
|bool||ai2_showlocalmelee||0|| || | |||
|- | |||
|bool||ai2_showlos||0|| || | |||
|- | |||
|bool||ai2_shownames||0|| || | |||
|- | |||
|bool||ai2_showpathfindingerrors||0|| || | |||
|- | |||
|bool||ai2_showpaths||0|| || | |||
|- | |||
|bool||ai2_showprediction||0|| || | |||
|- | |- | ||
|bool|| | |bool||ai2_showprojectiles||0|| || | ||
|- | |||
|bool||ai2_showsounds||0|| || | |||
|- | |||
|bool||ai2_showtargeting||0|| || | |||
|- | |||
|bool||ai2_showvision||0|| || | |||
|- | |||
|int32||ai2_spacing_cookies||2|| || | |||
|- | |||
|bool||ai2_spacing_enable||1|| || | |||
|- | |||
|bool||ai2_spacingweights||1|| || | |||
|- | |- | ||
|int32||ai2_stopignoring_count||6||number of events before the AI will stop ignoring||?? | |int32||ai2_stopignoring_count||6||number of events before the AI will stop ignoring||?? | ||
|- | |- | ||
|int32||ai2_stopignoring_time||240||time before the AI forgets about ignored events, in frames||?? | |int32||ai2_stopignoring_time||240||time before the AI forgets about ignored events, in frames||?? | ||
|- | |-bgcolor="silver" | ||
|bool||am_hit_everything||0||makes the laser pointer hit all objects||?? | |bool||am_hit_everything||0||makes the laser pointer hit all objects||?? | ||
|- | |-bgcolor="silver" | ||
|bool||am_invert|| | |bool||am_invert||'''??'''||inverts aiming||OK | ||
|-bgcolor="silver" | |||
|bool||am_show_axes|| || || | |||
|-bgcolor="silver" | |||
|bool||am_show_closest|| || || | |||
|-bgcolor="silver" | |||
|bool||am_show_filenames|| || || | |||
|-bgcolor="silver" | |||
|bool||character_name_distance|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_active||1||enables character activity||OK | |bool||chr_active||1||enables character activity||OK | ||
Line 44: | Line 123: | ||
|float||chr_auto_aim_dist||40.||threshold distance for auto aiming, in world units||OK | |float||chr_auto_aim_dist||40.||threshold distance for auto aiming, in world units||OK | ||
|- | |- | ||
|bool||chr_big_head||0||enables custom head size factor for all characters||OK | |bool||chr_big_head||'''0'''||enables custom head size factor for all characters||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||chr_big_head_amount||4.||custom head size factor for all characters||OK | |float||chr_big_head_amount||4.||custom head size factor for all characters||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||chr_block_angle||20.||width of the blocking angle, in degrees||OK | |float||chr_block_angle||20.||width of the blocking angle, in degrees||OK | ||
|-bgcolor="silver" | |||
| ||chr_buffer_size|| || || | |||
|-bgcolor="silver" | |||
| ||chr_collision_box|| || || | |||
|-bgcolor="silver" | |||
| ||chr_collision_grow|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_corpse_fade_offscreen||1||makes characters fade to corpses when offscreen||?? | |bool||chr_corpse_fade_offscreen||1||makes characters fade to corpses when offscreen||?? | ||
Line 57: | Line 142: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_debug_aiming_screen||0||enables dumping of aiming screen events to '''console'''||OK | |bool||chr_debug_aiming_screen||0||enables dumping of aiming screen events to '''console'''||OK | ||
|-bgcolor="silver" | |||
| ||chr_debug_characters|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_collision|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_fall|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_footsteps|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_footsteps_verbose|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_handle|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_impacts|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_overlay|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_pathfinding|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_sphere|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_target|| || || | |||
|-bgcolor="silver" | |||
| ||chr_debug_trigger_quad|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_disable_melee||0||turns off all melee damage||?? | |bool||chr_disable_melee||0||turns off all melee damage||?? | ||
Line 63: | Line 172: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_draw_aiming_vector||0||enables drawing of the aiming vector||OK | |bool||chr_draw_aiming_vector||0||enables drawing of the aiming vector||OK | ||
|-bgcolor="silver" | |||
| ||chr_draw_all_characters|| || || | |||
|-bgcolor="silver" | |||
| ||chr_draw_facing_vector|| || || | |||
|-bgcolor="silver" | |||
| ||chr_draw_weapon|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_enable_collision||1||enables character collision||OK | |bool||chr_enable_collision||1||enables character collision||OK | ||
Line 73: | Line 188: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_pin_character||0||pins all characters (freezes coordinates)||OK | |bool||chr_pin_character||0||pins all characters (freezes coordinates)||OK | ||
|-bgcolor="silver" | |||
| ||chr_print_sound|| || || | |||
|-bgcolor="silver" | |||
| ||chr_show_bnv|| || || | |||
|-bgcolor="silver" | |||
| ||chr_show_lod|| || || | |||
|-bgcolor="silver" | |||
| ||chr_show_movement|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_weapon_auto_aim||1||enables auto aiming||OK | |bool||chr_weapon_auto_aim||1||enables auto aiming||OK | ||
Line 95: | Line 218: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||cm_plane_test||1||enables plane test for [[Jello]] camera||?? | |bool||cm_plane_test||1||enables plane test for [[Jello]] camera||?? | ||
|-bgcolor="silver" | |||
| ||co_display|| || || | |||
|-bgcolor="silver" | |||
| ||co_fade_time|| || || | |||
|-bgcolor="silver" | |||
| ||co_message_display|| || || | |||
|-bgcolor="silver" | |||
| ||co_priority|| || || | |||
|-bgcolor="silver" | |||
| ||debug_consoles|| || || | |||
|-bgcolor="red" | |||
| ||debug_font_cache|| || || | |||
|-bgcolor="silver" | |||
| ||debug_gun_behavior|| || || | |||
|-bgcolor="silver" | |||
| ||debug_impacts|| || || | |||
|-bgcolor="silver" | |||
| ||debug_scripts|| || || | |||
|-bgcolor="silver" | |||
| ||debug_triggers|| || || | |||
|-bgcolor="silver" | |||
| ||debug_weapons|| || || | |||
|-bgcolor="silver" | |||
| ||door_drawframes|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||door_ignore_locks||0||disables all door locks||OK | |bool||door_ignore_locks||0||disables all door locks||OK | ||
|-bgcolor="silver" | |||
| ||door_pop_lighting|| || || | |||
|-bgcolor="silver" | |||
| ||door_show_activation|| || || | |||
|-bgcolor="silver" | |||
| ||door_show_debug|| || || | |||
|-bgcolor="silver" | |||
| ||draw_every_frame|| || || | |||
|-bgcolor="silver" | |||
| ||draw_every_frame_multiple|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||env_collision||1||enables environment collision||?? | |bool||env_collision||1||enables environment collision||?? | ||
|-bgcolor="silver" | |||
| ||env_drawallgqs|| || || | |||
|-bgcolor="silver" | |||
| ||env_drawfrustum|| || || | |||
|-bgcolor="silver" | |||
| ||env_drawvisonly|| || || | |||
|-bgcolor="silver" | |||
| ||env_highlight_gq|| || || | |||
|-bgcolor="silver" | |||
| ||env_ray_number|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_ghostgqs|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_leafnodes|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_octnode_gqs|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_octtree|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_quad_count|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_rays|| || || | |||
|-bgcolor="silver" | |||
| ||env_show_stairflagged|| || || | |||
|-bgcolor="silver" | |||
| ||fast_lookup|| || || | |||
|-bgcolor="silver" | |||
| ||fast_mode|| || || | |||
|-bgcolor="silver" | |||
| ||flag_name_distance|| || || | |||
|-bgcolor="silver" | |||
| ||flag_new_id|| || || | |||
|-bgcolor="silver" | |||
| ||footstep_flash|| || || | |||
|-bgcolor="silver" | |||
| ||fx_laser_width|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||gl_disable_depth_reads||0||disables depth reads||?? | |bool||gl_disable_depth_reads||0||disables depth reads||?? | ||
|-bgcolor="red" | |||
| ||gl_disable_dxt1|| || || | |||
|-bgcolor="red" | |||
| ||gl_disable_packed_pixels|| || || | |||
|- | |- | ||
|float|| | |float||gl_fog_blue||'''0.25'''||amount of blue fog (0 - 1)||OK | ||
|- | |- | ||
|float||gl_fog_end||1.||fog end||OK | |float||gl_fog_end||'''1.'''||fog end||OK | ||
|- | |- | ||
|float||gl_fog_green||0.25||amount of green fog (0 - 1)||OK | |float||gl_fog_green||'''0.25'''||amount of green fog (0 - 1)||OK | ||
|- | |- | ||
|float|| | |float||gl_fog_red||'''0.25'''||amount of red fog (0 - 1)||OK | ||
|- | |- | ||
|float|| | |float||gl_fog_start||'''0.975'''||fog start||OK | ||
|-bgcolor="red" | |||
| ||gl_mipmap_offset|| || || | |||
|-bgcolor="silver" | |||
| ||gs_input_accel|| || || | |||
|-bgcolor="silver" | |||
| ||gs_screen_shot_reduce|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_characters|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||gs_show_corpses||1||enables drawing of corpses||OK | |bool||gs_show_corpses||1||enables drawing of corpses||OK | ||
|- | |-bgcolor="silver" | ||
| ||gs_show_environment|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_object_count|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_objects|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_particles|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_physics_count|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_scripting_count|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_shadows|| || || | |||
|-bgcolor="silver" | |||
| ||gs_show_sky|| || || | |||
|-bgcolor="silver" | |||
|bool||gs_show_ui||1||enables Head-Up Display||OK | |bool||gs_show_ui||1||enables Head-Up Display||OK | ||
|-bgcolor="silver" | |||
| ||gs_sleep|| || || | |||
|-bgcolor="silver" | |||
| ||gs_stable_ear|| || || | |||
|- | |- | ||
|bool||invincible||0||makes player invincible||OK | |bool||invincible||'''0'''||makes player invincible||OK | ||
|-bgcolor="silver" | |||
| ||laser_alpha|| || || | |||
|-bgcolor="lime" | |||
| ||li_center_cursor|| || || | |||
|-bgcolor="silver" | |||
| ||m3_buffer_clear|| || || | |||
|-bgcolor="silver" | |||
| ||m3_clear_color|| || || | |||
|-bgcolor="silver" | |||
| ||m3_double_buffer|| || || | |||
|-bgcolor="silver" | |||
| ||m3_fill_solid|| || || | |||
|-bgcolor="silver" | |||
| ||m3_shade_vertex|| || || | |||
|-bgcolor="silver" | |||
| ||m3_texture|| || || | |||
|-bgcolor="silver" | |||
| ||m3_zcompareon|| || || | |||
|- | |- | ||
|bool||marketing_line_off||0||turns the laser sight off||OK | |bool||marketing_line_off||0||turns the laser sight off||OK | ||
|-bgcolor="silver" | |||
| ||ob_show_debug|| || || | |||
|- | |||
|bool||omnipotent||'''0'''||makes player omnipotent||OK | |||
|- | |||
| ||p3_debug_collision|| || || | |||
|- | |||
| ||p3_everything_breakable|| || || | |||
|- | |||
| ||p3_furniture_breakable|| || || | |||
|- | |- | ||
| | | ||p3_glass_breakable|| || || | ||
|- | |- | ||
|int32||save_point|| | | ||p3_show_env_collision|| || || | ||
|-bgcolor="silver" | |||
| ||patrolpath_name_distance|| || || | |||
|- | |||
| ||ph_active|| || || | |||
|- | |||
| ||ph_debug_keyforces|| || || | |||
|- | |||
| ||ph_show_collisions|| || || | |||
|-bgcolor="silver" | |||
| ||recoil_base|| || || | |||
|-bgcolor="silver" | |||
| ||recoil_edit|| || || | |||
|-bgcolor="silver" | |||
| ||recoil_factor|| || || | |||
|-bgcolor="silver" | |||
| ||recoil_max|| || || | |||
|-bgcolor="silver" | |||
| ||recoil_return_speed|| || || | |||
|- | |||
|int32||save_point||'''??'''||which save point we are on||OK | |||
|-bgcolor="silver" | |||
| ||saved_film_character_offset|| || || | |||
|-bgcolor="silver" | |||
| ||saved_film_loop|| || || | |||
|-bgcolor="silver" | |||
| ||sc_bind_f2|| || || | |||
|-bgcolor="silver" | |||
| ||sc_bind_f3|| || || | |||
|-bgcolor="silver" | |||
| ||show_characters|| || || | |||
|-bgcolor="silver" | |||
| ||show_chr_env_collision|| || || | |||
|-bgcolor="silver" | |||
| ||show_flags|| || || | |||
|-bgcolor="silver" | |||
| ||show_laser_env_collision|| || || | |||
|-bgcolor="silver" | |||
| ||show_patrolpaths|| || || | |||
|-bgcolor="silver" | |||
| ||show_performance|| || || | |||
|-bgcolor="silver" | |||
| ||show_performance_gsd|| || || | |||
|-bgcolor="silver" | |||
| ||show_performance_gsu|| || || | |||
|-bgcolor="silver" | |||
| ||show_sound_all|| || || | |||
|-bgcolor="silver" | |||
| ||show_sound_rectangles|| || || | |||
|-bgcolor="silver" | |||
| ||show_sound_spheres|| || || | |||
|-bgcolor="silver" | |||
| ||show_triggers|| || || | |||
|-bgcolor="silver" | |||
| ||show_turrets|| || || | |||
|-bgcolor="silver" | |||
| ||single_step|| || || | |||
|-bgcolor="silver" | |||
| ||sky_height|| || || | |||
|-bgcolor="silver" | |||
| ||sky_height|| || || | |||
|-bgcolor="silver" | |||
| ||sky_show_clouds|| || || | |||
|-bgcolor="silver" | |||
| ||sky_show_planet|| || || | |||
|-bgcolor="silver" | |||
| ||sky_show_sky|| || || | |||
|-bgcolor="silver" | |||
| ||sky_show_skybox|| || || | |||
|-bgcolor="silver" | |||
| ||sky_show_stars|| || || | |||
|- | |||
| ||sound_show_debug|| || || | |||
|-bgcolor="silver" | |||
| ||spatial_footsteps|| || || | |||
|-bgcolor="silver" | |||
| ||sync_debug|| || || | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||target_max_distance||75000.||distance to objective over which the radar arc changes size, in world units||OK | |float||target_max_distance||75000.||distance to objective over which the radar arc changes size, in world units||OK | ||
|-bgcolor="silver" | |||
| ||turret_show_debug|| || || | |||
|- | |- | ||
|bool||ui_suppress_prompt||0||suppresses HUD prompting about new objectives or moves||OK | |bool||ui_suppress_prompt||0||suppresses HUD prompting about new objectives or moves||OK | ||
|- | |- | ||
|bool||unstoppable||0||makes player unstoppable||OK | |bool||unstoppable||'''0'''||makes player unstoppable||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||wait_for_key||0||makes the game wait for a key before level load||OK | |bool||wait_for_key||0||makes the game wait for a key before level load||OK | ||
Line 135: | Line 466: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|int32||wp_fadetime||360||free time for powerups||?? | |int32||wp_fadetime||360||free time for powerups||?? | ||
|- | |-bgcolor="silver" | ||
|bool||wp_force_half_scale||0||??||?? | |bool||wp_force_half_scale||0||??||?? | ||
|- | |-bgcolor="silver" | ||
|bool||wp_force_no_scale||0||??||?? | |bool||wp_force_no_scale||0||??||?? | ||
|- | |-bgcolor="silver" | ||
|bool||wp_force_scale||0||??||?? | |bool||wp_force_scale||0||??||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|int32||wp_hypostrength||25||strength of hypo spray (in per cent of full health)||OK | |int32||wp_hypostrength||25||strength of hypo spray (in per cent of full health)||OK | ||
|- | |-bgcolor="silver" | ||
|bool||wp_kickable||0||lets ''everyone but the player'' collide with weapons||OK | |bool||wp_kickable||0||lets ''everyone but the player'' collide with weapons||OK | ||
|- | |-bgcolor="silver" | ||
|float||wp_pow_adjustment||0.3||??||?? | |float||wp_pow_adjustment||0.3||??||?? | ||
|- | |-bgcolor="silver" | ||
|float||wp_scale_adjustment||1.||??||?? | |float||wp_scale_adjustment||1.||??||?? | ||
|} | |} |
Revision as of 02:28, 12 July 2006
Declaration
Put usage of var here. Link to OSL data types
Assignment
Put usage of = here.
Preset variables
- All the preset OSL variables are listed here, in alphabetical order.
- Please fill in with ssg's stuff (descriptions + OK if variable works).
- Type and default value (from console) if you're motivated enough.
- It may be a little less tedious to expand specific subpages of Preset
- (mini-tutorials of sorts) geyser
- Color
- White : available on all versions
- Gray : available only on PC retail and Mac beta 4
- Red : Mac beta 4 exclusive
- Green : PC retail exclusive
- Default value
- Bold : reset by engine at level load (not checked yet for chr_buffer_size and beyond, unless specified)
Type | Name | Default value | Comment | Works |
---|---|---|---|---|
bool | ai2_barabbas_run | 1 | "lets Barabbas run while carrying his gun" | NO |
bool | ai2_blind | 0 | turns off the AI's visual sensing system | OK |
bool | ai2_boss_battle | 0 | enables AI boss-battle target selection | ?? |
bool | ai2_chump_stop | 0 | "stops the chump" | ?? |
bool | ai2_deaf | 0 | turns off the AI's sound sensing system | OK |
int32 | ai2_debug_localmove_lines | 20 | number of lines to cast to debug local-movement code | ?? |
bool | ai2_debug_localmovement | 0 | debug local-movement code from player's position | OK |
bool | ai2_debug_localpathfinding | 0 | debug local-path code from player's position and facing | OK |
bool | ai2_debug_showsettingIDs | 0 | shows ID numbers for combat, melee and neutral settings | ?? |
bool | ai2_ignore_player | 0 | makes all AI ignore the player | OK |
bool | ai2_melee_weightcorrection | 1 | weights down non-attack techniques so they are never more than attacks | ?? |
bool | ai2_printspawn | 0 | prints information about each AI spawn | ?? |
bool | ai2_showactivationpaths | 0 | ||
bool | ai2_showastar | 0 | ||
bool | ai2_showcombatranges | 0 | ||
bool | ai2_showconnections | 0 | ||
bool | ai2_showdynamicgrids | 0 | ||
bool | ai2_showfights | 0 | ||
bool | ai2_showfiringspreads | 0 | ||
bool | ai2_showgrids | 0 | ||
bool | ai2_showhealth | 0 | ||
bool | ai2_showintersections | 0 | ||
bool | ai2_showjoblocations | 0 | ||
bool | ai2_showlasers | 0 | ||
bool | ai2_showlinetochar | 0 | ||
bool | ai2_showlocalmelee | 0 | ||
bool | ai2_showlos | 0 | ||
bool | ai2_shownames | 0 | ||
bool | ai2_showpathfindingerrors | 0 | ||
bool | ai2_showpaths | 0 | ||
bool | ai2_showprediction | 0 | ||
bool | ai2_showprojectiles | 0 | ||
bool | ai2_showsounds | 0 | ||
bool | ai2_showtargeting | 0 | ||
bool | ai2_showvision | 0 | ||
int32 | ai2_spacing_cookies | 2 | ||
bool | ai2_spacing_enable | 1 | ||
bool | ai2_spacingweights | 1 | ||
int32 | ai2_stopignoring_count | 6 | number of events before the AI will stop ignoring | ?? |
int32 | ai2_stopignoring_time | 240 | time before the AI forgets about ignored events, in frames | ?? |
bool | am_hit_everything | 0 | makes the laser pointer hit all objects | ?? |
bool | am_invert | ?? | inverts aiming | OK |
bool | am_show_axes | |||
bool | am_show_closest | |||
bool | am_show_filenames | |||
bool | character_name_distance | |||
bool | chr_active | 1 | enables character activity | OK |
float | chr_aim_width | 70. | width of the aiming arc, in degrees | OK |
bool | chr_all_active | 0 | forces all characters to be active | OK |
float | chr_auto_aim_arc | 90. | width of the auto aiming arc, in degrees | OK |
float | chr_auto_aim_dist | 40. | threshold distance for auto aiming, in world units | OK |
bool | chr_big_head | 0 | enables custom head size factor for all characters | OK |
float | chr_big_head_amount | 4. | custom head size factor for all characters | OK |
float | chr_block_angle | 20. | width of the blocking angle, in degrees | OK |
chr_buffer_size | ||||
chr_collision_box | ||||
chr_collision_grow | ||||
bool | chr_corpse_fade_offscreen | 1 | makes characters fade to corpses when offscreen | ?? |
int32 | chr_death_fade_frames | 180 | time over which characters fade to corpses, in frames | ?? |
int32 | chr_death_fade_start | 7200 | time until characters fade to corpses, in frames | ?? |
bool | chr_debug_aiming_screen | 0 | enables dumping of aiming screen events to console | OK |
chr_debug_characters | ||||
chr_debug_collision | ||||
chr_debug_fall | ||||
chr_debug_footsteps | ||||
chr_debug_footsteps_verbose | ||||
chr_debug_handle | ||||
chr_debug_impacts | ||||
chr_debug_overlay | ||||
chr_debug_pathfinding | ||||
chr_debug_sphere | ||||
chr_debug_target | ||||
chr_debug_trigger_quad | ||||
bool | chr_disable_melee | 0 | turns off all melee damage | ?? |
bool | chr_disable_visactive | 0 | disables visibility activation | OK |
bool | chr_draw_aiming_vector | 0 | enables drawing of the aiming vector | OK |
chr_draw_all_characters | ||||
chr_draw_facing_vector | ||||
chr_draw_weapon | ||||
bool | chr_enable_collision | 1 | enables character collision | OK |
int32 | chr_lod | -1 | character LOD (-1 = AUTO, 0 = xlow, ..., 4 = xhigh) | OK |
bool | chr_mini_me | 0 | enables custom size factor for the main character | OK |
float | chr_mini_me_amount | 0.5 | custom size factor for the main character | OK |
bool | chr_pin_character | 0 | pins all characters (freezes coordinates) | OK |
chr_print_sound | ||||
chr_show_bnv | ||||
chr_show_lod | ||||
chr_show_movement | ||||
bool | chr_weapon_auto_aim | 1 | enables auto aiming | OK |
float | cinematic_xoffset | 20. | offset from the vertical edge of the screen for the cinematic insert | ?? |
float | cinematic_yoffset | 65. | offset from the horizontal edge of the screen for the cinematic insert | ?? |
float | cm_canter_unarmed | 7. | camera canter in melee, in degrees | OK |
float | cm_canter_weapon | 8. | camera canter when aiming, in degrees | OK |
float | cm_distance | 33. | camera distance to target, in world units | OK |
float | cm_height | 15. | camera target height to feet, in world units | OK |
int32 | cm_jello_amt | 20 | percentage of wall transparency in Jello mode | OK |
float | cm_jello_radius | 12. | radius of effect of Jello mode | OK |
float | cm_lookspring_percent | 0.5 | percentage of lookspring at which fight mode turns off | ?? |
bool | cm_plane_test | 1 | enables plane test for Jello camera | ?? |
co_display | ||||
co_fade_time | ||||
co_message_display | ||||
co_priority | ||||
debug_consoles | ||||
debug_font_cache | ||||
debug_gun_behavior | ||||
debug_impacts | ||||
debug_scripts | ||||
debug_triggers | ||||
debug_weapons | ||||
door_drawframes | ||||
bool | door_ignore_locks | 0 | disables all door locks | OK |
door_pop_lighting | ||||
door_show_activation | ||||
door_show_debug | ||||
draw_every_frame | ||||
draw_every_frame_multiple | ||||
bool | env_collision | 1 | enables environment collision | ?? |
env_drawallgqs | ||||
env_drawfrustum | ||||
env_drawvisonly | ||||
env_highlight_gq | ||||
env_ray_number | ||||
env_show_ghostgqs | ||||
env_show_leafnodes | ||||
env_show_octnode_gqs | ||||
env_show_octtree | ||||
env_show_quad_count | ||||
env_show_rays | ||||
env_show_stairflagged | ||||
fast_lookup | ||||
fast_mode | ||||
flag_name_distance | ||||
flag_new_id | ||||
footstep_flash | ||||
fx_laser_width | ||||
bool | gl_disable_depth_reads | 0 | disables depth reads | ?? |
gl_disable_dxt1 | ||||
gl_disable_packed_pixels | ||||
float | gl_fog_blue | 0.25 | amount of blue fog (0 - 1) | OK |
float | gl_fog_end | 1. | fog end | OK |
float | gl_fog_green | 0.25 | amount of green fog (0 - 1) | OK |
float | gl_fog_red | 0.25 | amount of red fog (0 - 1) | OK |
float | gl_fog_start | 0.975 | fog start | OK |
gl_mipmap_offset | ||||
gs_input_accel | ||||
gs_screen_shot_reduce | ||||
gs_show_characters | ||||
bool | gs_show_corpses | 1 | enables drawing of corpses | OK |
gs_show_environment | ||||
gs_show_object_count | ||||
gs_show_objects | ||||
gs_show_particles | ||||
gs_show_physics_count | ||||
gs_show_scripting_count | ||||
gs_show_shadows | ||||
gs_show_sky | ||||
bool | gs_show_ui | 1 | enables Head-Up Display | OK |
gs_sleep | ||||
gs_stable_ear | ||||
bool | invincible | 0 | makes player invincible | OK |
laser_alpha | ||||
li_center_cursor | ||||
m3_buffer_clear | ||||
m3_clear_color | ||||
m3_double_buffer | ||||
m3_fill_solid | ||||
m3_shade_vertex | ||||
m3_texture | ||||
m3_zcompareon | ||||
bool | marketing_line_off | 0 | turns the laser sight off | OK |
ob_show_debug | ||||
bool | omnipotent | 0 | makes player omnipotent | OK |
p3_debug_collision | ||||
p3_everything_breakable | ||||
p3_furniture_breakable | ||||
p3_glass_breakable | ||||
p3_show_env_collision | ||||
patrolpath_name_distance | ||||
ph_active | ||||
ph_debug_keyforces | ||||
ph_show_collisions | ||||
recoil_base | ||||
recoil_edit | ||||
recoil_factor | ||||
recoil_max | ||||
recoil_return_speed | ||||
int32 | save_point | ?? | which save point we are on | OK |
saved_film_character_offset | ||||
saved_film_loop | ||||
sc_bind_f2 | ||||
sc_bind_f3 | ||||
show_characters | ||||
show_chr_env_collision | ||||
show_flags | ||||
show_laser_env_collision | ||||
show_patrolpaths | ||||
show_performance | ||||
show_performance_gsd | ||||
show_performance_gsu | ||||
show_sound_all | ||||
show_sound_rectangles | ||||
show_sound_spheres | ||||
show_triggers | ||||
show_turrets | ||||
single_step | ||||
sky_height | ||||
sky_height | ||||
sky_show_clouds | ||||
sky_show_planet | ||||
sky_show_sky | ||||
sky_show_skybox | ||||
sky_show_stars | ||||
sound_show_debug | ||||
spatial_footsteps | ||||
sync_debug | ||||
float | target_max_distance | 75000. | distance to objective over which the radar arc changes size, in world units | OK |
turret_show_debug | ||||
bool | ui_suppress_prompt | 0 | suppresses HUD prompting about new objectives or moves | OK |
bool | unstoppable | 0 | makes player unstoppable | OK |
bool | wait_for_key | 0 | makes the game wait for a key before level load | OK |
bool | wp_disable_fade | 0 | disables weapon fading | OK |
int32 | wp_fadetime | 360 | free time for powerups | ?? |
bool | wp_force_half_scale | 0 | ?? | ?? |
bool | wp_force_no_scale | 0 | ?? | ?? |
bool | wp_force_scale | 0 | ?? | ?? |
int32 | wp_hypostrength | 25 | strength of hypo spray (in per cent of full health) | OK |
bool | wp_kickable | 0 | lets everyone but the player collide with weapons | OK |
float | wp_pow_adjustment | 0.3 | ?? | ?? |
float | wp_scale_adjustment | 1. | ?? | ?? |