User:EdT/temp: Difference between revisions
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I will be getting soon VR's rendition of new menus for Oni. [[User:EdT|EdT]] | I will be getting soon VR's rendition of new menus for Oni. [[User:EdT|EdT]] | ||
:I see you made some improvements since I saw the first ones. Looks like you missed a couple levels and re-used the previous level's screenshot, but since TOCS is taking new screenshots, I guess we'll see what Ch.s 9 and 14 look like when he's done. A few thoughts: | |||
:* The arc are sometimes distracting in levels with alternating light and dark because they pop in and out, and in other screens the overall brightness of the image makes the arcs much brighter than in other screens. Maybe you can try changing the blending mode for these screens where it pops in and out: Ch. 4, Ch. 10, Ch. 13, and lowering the opacity of the arcs' layer for these screens where the arcs get too bright: Ch. 0, Ch. 5, Ch. 11, Ch. 12. If you want, I will fiddle with them myself if I can open them in Gimp (don't use Ps anymore). | |||
:* We should probably take additional screenshots for each level that has HD textures -- so, right now, just the Training level -- and make an identical screen using those HD textures and place it in the package with VR's HD textures for that level, and make sure it overrides the package we place these screens in. Not really relevant to this package, just thinking out loud. | |||
:* I think you meant the words "Bio_Research Lab" to have a hyphen, not an underscore. | |||
:Anyway, I would be in favor of including this in the AE. It'll still be an optional install, after all. --[[User:Iritscen|Iritscen]] 12:35, 27 March 2010 (UTC) |
Revision as of 12:35, 27 March 2010
Loading Screen Preview
Here is the link to jpgs of the loading screens: http://edt.oni2.net/AE/LoadingScreens.zip
The graphics are by VR, the screenshots are done by me. (TOCS will soon make anti-aliased versions).
The main question is do you want to include this with the official release of AEI or an optional package that the user can download later.
I will be getting soon VR's rendition of new menus for Oni. EdT
- I see you made some improvements since I saw the first ones. Looks like you missed a couple levels and re-used the previous level's screenshot, but since TOCS is taking new screenshots, I guess we'll see what Ch.s 9 and 14 look like when he's done. A few thoughts:
- The arc are sometimes distracting in levels with alternating light and dark because they pop in and out, and in other screens the overall brightness of the image makes the arcs much brighter than in other screens. Maybe you can try changing the blending mode for these screens where it pops in and out: Ch. 4, Ch. 10, Ch. 13, and lowering the opacity of the arcs' layer for these screens where the arcs get too bright: Ch. 0, Ch. 5, Ch. 11, Ch. 12. If you want, I will fiddle with them myself if I can open them in Gimp (don't use Ps anymore).
- We should probably take additional screenshots for each level that has HD textures -- so, right now, just the Training level -- and make an identical screen using those HD textures and place it in the package with VR's HD textures for that level, and make sure it overrides the package we place these screens in. Not really relevant to this package, just thinking out loud.
- I think you meant the words "Bio_Research Lab" to have a hyphen, not an underscore.
- Anyway, I would be in favor of including this in the AE. It'll still be an optional install, after all. --Iritscen 12:35, 27 March 2010 (UTC)