Talk:Anniversary Edition/To-do: Difference between revisions
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:Hi, what do you mean with the "Add BGI Storyline - Work BGI content into actual storyline"? If is to script some part of the new level I can help. :) | :Hi, what do you mean with the "Add BGI Storyline - Work BGI content into actual storyline"? If is to script some part of the new level I can help. :) | ||
::I will need scripter(s) at some point, but I need to start the level design first. I'll keep you in mind when it's time for some BSL, though. --[[User:Iritscen|Iritscen]] 22:19, 9 June 2010 (UTC) | ::I will need scripter(s) at some point, but I need to start the level design first. I'll keep you in mind when it's time for some BSL, though. --[[User:Iritscen|Iritscen]] 22:19, 9 June 2010 (UTC) | ||
:::ha nice, thanks. =) | :::ha nice, thanks. =) [[User:Script 10k|Script 10k]] 22:25, 9 June 2010 (UTC) | ||
:Also about the "Dashing AI cutscene fix" if it is only necessary BSL and XML I can help if you explain to me more clearly how do do it. [[User:Script 10k|Script 10k]] 21:58, 9 June 2010 (UTC) | :Also about the "Dashing AI cutscene fix" if it is only necessary BSL and XML I can help if you explain to me more clearly how do do it. [[User:Script 10k|Script 10k]] 21:58, 9 June 2010 (UTC) | ||
::I think one problem is that we couldn't decide how to do it. I think one option was to re-record the FILMs, and another was to replace the recorded animations with scripting, so we can tell the AI to run instead of dash. Anything to say here, Gumby? --[[User:Iritscen|Iritscen]] 22:19, 9 June 2010 (UTC) | ::I think one problem is that we couldn't decide how to do it. I think one option was to re-record the FILMs, and another was to replace the recorded animations with scripting, so we can tell the AI to run instead of dash. Anything to say here, Gumby? --[[User:Iritscen|Iritscen]] 22:19, 9 June 2010 (UTC) |
Revision as of 22:25, 9 June 2010
- Hi, what do you mean with the "Add BGI Storyline - Work BGI content into actual storyline"? If is to script some part of the new level I can help. :)
- I will need scripter(s) at some point, but I need to start the level design first. I'll keep you in mind when it's time for some BSL, though. --Iritscen 22:19, 9 June 2010 (UTC)
- ha nice, thanks. =) Script 10k 22:25, 9 June 2010 (UTC)
- I will need scripter(s) at some point, but I need to start the level design first. I'll keep you in mind when it's time for some BSL, though. --Iritscen 22:19, 9 June 2010 (UTC)
- Also about the "Dashing AI cutscene fix" if it is only necessary BSL and XML I can help if you explain to me more clearly how do do it. Script 10k 21:58, 9 June 2010 (UTC)
- I think one problem is that we couldn't decide how to do it. I think one option was to re-record the FILMs, and another was to replace the recorded animations with scripting, so we can tell the AI to run instead of dash. Anything to say here, Gumby? --Iritscen 22:19, 9 June 2010 (UTC)
Regarding adding AETools to AE Installer, why not add a few basic modding features to the installer.
- Extract .oni files to xml to a folder in the Edition folder
- Create .oni files from xml to a folder in the Edition folder
- Run Onisplit commands directly from the installer ie: -create:TXMP -format:bgra32 TXMPtest.tga (Users won't have to deal with entering the correct path to onisplit)
That will make it easier for new ones to get started in modding the game. Perhaps in the future AE Installer can become a full featured modding tool. EdT
- I don't envision the Installer ever doing more than installing and updating the AE, personally. Modding features are a whole other set of functionality from what a mere Oni player needs, thus it would not be a good fit to try to graft that separate feature set onto the Installer's current functions.
- The features you describe above are basically addressed by Gumby's Explorer extension and demos_kratos' GUI in Windows, and the AE Tools for Mac. In time we should be able to develop a separate modding tool which does the above, as well as makes packages. Eventually that program could be made into a full-on GUI for OniSplit that edits each file type a lá OniUnPacker. So you see why we don't really want to start down that path with the Installer. --Iritscen 20:48, 22 July 2009 (UTC)
- Indeed, I don't quite think the installer will ever do much more in the way of modding, other than an option to extract .oni files to a folder, once the bugs are killed. :/ To be honest, I'm rather sick of the thing atm, though it just might be my mood tonight. Gumby 07:22, 23 July 2009 (UTC)