OBD:BINA/OBJC/PATR: Difference between revisions
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Paradox-01 (talk | contribs) m (force loop, it's extensively used in level8_Final) |
Paradox-01 (talk | contribs) (you're right, unknown20 forks the patrol script) |
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Line 64: | Line 64: | ||
:18 - force loop continuance and correctness (type 17 can cause incorrect loops and a complete break in case of 0 frames) | :18 - force loop continuance and correctness (type 17 can cause incorrect loops and a complete break in case of 0 frames) | ||
:19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time | :19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time | ||
:20 - | :20 - <u>fork</u> patrolscript by id (short) - BSL function with this id is called up (f.e. id <nowiki>= 1, then called up function =</nowiki> patrolscript0001) | ||
:21 - patrolscript id | :21 - <u>call</u> patrolscript by id (short) - BSL function with this id is called up (f.e. id <nowiki>= 1, then called up function =</nowiki> patrolscript0001), caution: bsl can interrupt the patrol path (see example below) | ||
:22 - ignore player (byte) - 0 <nowiki>= off; 1 =</nowiki> on | :22 - ignore player (byte) - 0 <nowiki>= off; 1 =</nowiki> on | ||
:23 - flag + time + firing spread in degrees (short + short + float) - character faces to to the flag and fires his/her weapon for the fixed time | :23 - flag + time + firing spread in degrees (short + short + float) - character faces to to the flag and fires his/her weapon for the fixed time | ||
Line 79: | Line 79: | ||
;Path points | ;Path points | ||
:A path can have at most 64 points. | :A path can have at most 64 points. | ||
;Corrupting BSL code at patrolscripts | |||
:I suspect that ''instantly'' played BSL code breaks patrol path. | |||
:example: | |||
::patrolscript0001 contains a sleep command and patrolscript0002 will be played. | |||
::But if you remove the sleep command the patrol path will break. | |||
::(This was tested in level 1 SP1 with A_t48 and his patrol_48.) | |||
XML code - patrolscript points: | |||
<Points> | |||
<ScriptId ScriptId="1" /> | |||
<ScriptId ScriptId="2" /> | |||
<ScriptId ScriptId="3" /> | |||
</Points> | |||
BSL code: | |||
func patrolscript0001 | |||
{ | |||
dmsg "1" | |||
chr_animate 0 KONOKOpowerup | |||
sleep 1 | |||
} | |||
func patrolscript0002 | |||
{ | |||
dmsg "2" | |||
} | |||
func patrolscript0003 | |||
{ | |||
dmsg "3" | |||
} | |||
Revision as of 12:27, 15 December 2010
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | object collection |
0x04 | int32 | B4 1F 00 00 | 8116 | size of the complete patrol path part from this postion in bytes |
0x08 | int32 | 27 00 00 00 | 39 | object collection version |
0x0C | int32 | 78 00 00 00 | 120 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 52 54 41 50 | PATR | patrol path |
0x04 | int32 | 6F 1A 00 00 | 6767 | old file ID |
0x08 | int32 | 00 00 00 00 | 0 | unknown |
0x0C | float | 08 AB 20 44 | 642.672363 | x-position of the patrol path start point |
0x10 | float | E7 26 87 41 | 16.893995 | y-position (height) of the patrol path start point |
0x14 | float | 6C CD BD C3 | -379.604858 | z-position of the patrol path start point |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[32] | Floor1_Stk_1 | patrol path name | |
0x44 | int32 | 04 00 00 00 | 4 | number of path points (grey outline) |
0x48 | int16 | 00 00 | 0 | patrol path ID |
0x4A | int16 | 01 00 | 1 | "return to nearest"? |
First path point (grey outline) | ||||
0x00 | int32 | 13 00 00 00 | 19 | path point type; the following types are possible (values in dec):
|
0x04 | int16 | 58 02 | 600 | sleep time in 1/60 seconds |
0x06 | int16 | CB 00 | 203 | flag ID |
0x08 | float | 00 00 A0 42 | 80.000000 | look around angle in degrees |
- Path points
- A path can have at most 64 points.
- Corrupting BSL code at patrolscripts
- I suspect that instantly played BSL code breaks patrol path.
- example:
- patrolscript0001 contains a sleep command and patrolscript0002 will be played.
- But if you remove the sleep command the patrol path will break.
- (This was tested in level 1 SP1 with A_t48 and his patrol_48.)
XML code - patrolscript points:
<Points> <ScriptId ScriptId="1" /> <ScriptId ScriptId="2" /> <ScriptId ScriptId="3" /> </Points>
BSL code:
func patrolscript0001 { dmsg "1" chr_animate 0 KONOKOpowerup sleep 1 } func patrolscript0002 { dmsg "2" } func patrolscript0003 { dmsg "3" }
- Bluebox screenshots
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
PART << Other OBJC >> PWRU |
PATR : Patrol path |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |