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ONGSgame_settings.oni is located in GameDataFolder\level0_Final | |||
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{{table}} | {{table}} | ||
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| <NormalHypoStrength> | | <NormalHypoStrength> | ||
| This factor increases player's health based on his max normal health. | | This factor increases player's health based on his max normal health. | ||
If this factor is 0.25 and player's max health is 200 then a hypo can restore 50 health points. | If this factor is 0.25 and player's max health is 200 then a hypo can restore 50 health points. | ||
Btw, the regeneration speed for hypos is character specific. Look at ONCC's <HypoRegenerationRate>. It's in seconds. Smaller values = faster regeneration. | |||
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| <OverhealthHypoStrength> | | <OverhealthHypoStrength> | ||
| This factor increases player's health based on his max normal health, but max health must be already reached | | This factor increases player's health based on his max normal health, but max health must be already reached. | ||
If this factor is 1 and player's max health is 200 then a hypo can restore 200 health points. | If this factor is 1 and player's max health is 200 then a hypo can restore 200 health points. | ||
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