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** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer: object > Polygon Mesh > Clusters > ...) | ** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer: object > Polygon Mesh > Clusters > ...) | ||
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | ** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | ||
** | ** one would need to move the content by hand in the explorer to bypass the fbx | ||
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | * hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | ||
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons | * mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons |
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