OBD talk:BINA/OBJC/CHAR: Difference between revisions

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<OSD> <Flags>: merged integer flag appears somewhere after onisplit v0.9.54.0
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m (<OSD> <Flags>: merged integer flag appears somewhere after onisplit v0.9.54.0)
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|valign=top| flag
|valign=top| flag
| determines some special properties
| determines some special properties
: IsPlayer (if you have two of them then delete one and spawn the other one at same time, if not made simultaneously camera glitch can appear)
: IsPlayer (1) (if you have two of them then delete one and spawn the other one at same time, if not made simultaneously camera glitch can appear)
: RandomCostume (flag belongs to [[OBD_talk:ONCV|ONCV]])
: RandomCostume (2) (flag belongs to [[OBD_talk:ONCV|ONCV]])
: NotInitiallyPresent
: NotInitiallyPresent (4)
: NonCombatant
: NonCombatant (8)
: CanSpawnMultiple (needs WasSpawned)
: CanSpawnMultiple (16) (needs WasSpawned)
: WasSpwaned (...)
: WasSpwaned (32) (...)
: Unkillable (character won't loss more life points if it reaches 1, same as BSL command "chr_unkillable")
: Unkillable (64) (character won't loss more life points if it reaches 1, same as BSL command "chr_unkillable")
: InfiniteAmmo (Raiden: "You got enough ?" Snake points to his head. "Infinite ammo...")
: InfiniteAmmo (128) (Raiden: "You got enough ?" Snake points to his head. "Infinite ammo...")
: Omniscient (?; tested ideas: doesn't unlock moves for player)
: Omniscient (256) ('''?'''; tested ideas: doesn't unlock moves for player)
: HasLSI (this character drops an level specific item like truck keys in [[CHAPTER_14_._DAWN_OF_THE_CHRYSALIS|level 19]])
: HasLSI (512) (this character drops an level specific item like truck keys in [[CHAPTER_14_._DAWN_OF_THE_CHRYSALIS|level 19]])
: Boss (used for boss mode fights. makes the AI ignore this character unless there is nobody else around)
: Boss (1024) (used for boss mode fights. makes the AI ignore this character unless there is nobody else around)
: UpgradeDifficulty (spawns a stronger enemy if you play on medium or hard)
: UpgradeDifficulty (2048) (spawns a stronger enemy if you play on medium or hard)
: NoAutoDrop (doesn't drop "used" shield, "used" invisibility and LSI when killed)
: NoAutoDrop (4096) (doesn't drop "used" shield, "used" invisibility and LSI when killed)
 
'''After onisplit v0.9.54.0, merged integer flags can appear.'''
 
Let's say you encounter a 6180, then it's actually 4096 + 2048 + 32 + 4.
|-
|-
|valign=top| <Class>
|valign=top| <Class>
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