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OBD talk:BINA/OBJC/CHAR: Difference between revisions

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|valign=top| <Rotation>
|valign=top| <Rotation>
|valign=top| float x3
|valign=top| float x3
| character is spawned with this rotation
| character is spawned with this xyz-rotation, only y is useful
|-
|-
|valign=top| <OSD>
|valign=top| <OSD>
Line 248: Line 248:
|valign=top| <Class>
|valign=top| <Class>
|valign=top| link
|valign=top| link
| ONCC name without file pre- and suffix. Character can change appearance with "chr_set_class".
| ONCC file name without file pre- and suffix. Character can change appearance with "chr_set_class".
|-
|-
|valign=top| <Name>
|valign=top| <Name>
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|valign=top| <Weapon>
|valign=top| <Weapon>
|valign=top| link
|valign=top| link
| Character is spawned with weapon specified in here. The weapon becomes looked up by its file name.
| ONWC file name without file pre- and suffix. The character is spawned with that weapon.  


Original weapon classes:
Original weapon classes:
Line 267: Line 267:
: w7_scc (scram cannon (mini-rockets))
: w7_scc (scram cannon (mini-rockets))
: w8_mbo (mercury bow)
: w8_mbo (mercury bow)
: w9_scr (mini-rockets)
: w9_scr (screamer gun)
: w10_sni (Mukade's firework)
: w10_sni (Mukade's firework)
: w11_ba1 (Barabas' gun)
: w11_ba1 (Barabas' gun)
: w12_ba2 (-)
: w12_ba2 (-)
|
|-
|-
|valign=top| <Scripts>
|valign=top| <Scripts>
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