XML:BINA/TMBD: Difference between revisions
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m (Iritscen moved page OBD talk:BINA/TMBD to XML:BINA/TMBD without leaving a redirect) |
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{{XML_BINA_Header | prev=SABD | type=TMBD | next=ONIE | name=Texture Materials Binary Data}} | |||
{| | |||
'''general information''' | '''general information''' | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...) | * '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...) | ||
* This file is used to register textures under specific materials which are used for impact effects. See [[ | * This file is used to register textures under specific materials which are used for impact effects. See [[XML:BINA/ONIE|ONIE]]. | ||
* TMBD contains only textures used by AKEV (level geometry). | * TMBD contains only textures used by AKEV (level geometry). | ||
* TMBD cannot contain any decals (textures which are glued onto wall and ground). | * TMBD cannot contain any decals (textures which are glued onto wall and ground). | ||
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[ | * TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[XML:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters. | ||
* Be careful when editing links, they are case-sensitive. | * Be careful when editing links, they are case-sensitive. | ||
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Extract this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed. | Extract this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed. | ||
{{XML}} |
Revision as of 11:29, 9 November 2012
TMBD : Texture Materials Binary Data | ||
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XML
AKEV << Other file types >> CONS SABD << Other BINA >> ONIE |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
- This file is used to register textures under specific materials which are used for impact effects. See ONIE.
- TMBD contains only textures used by AKEV (level geometry).
- TMBD cannot contain any decals (textures which are glued onto wall and ground).
- TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
- Be careful when editing links, they are case-sensitive.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <TextureMaterials> [...] </TextureMaterials> </Oni>
[...] means at least one material with at least one texture. Paste all data into there.
example
<Material Name="Cloth"> <Texture>covcrate_4</Texture> <Texture>DL_LAV_FABRIC</Texture> <Texture>covcrate_1</Texture> <Texture>covcrate_3</Texture> <Texture>covcrate_2</Texture> <Texture>_door_dr_03</Texture> <Texture>_door_dr_01</Texture> <Texture>TEST_CLOTH</Texture> </Material>
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".
Extract this file if an update on xml tags is needed.