XML:BINA/OBJC/WEAP: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
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===general information===
===general information===
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* '''BINACJBOWeapon.oni''' is level specific. (It can be found in GameDataFolder/level''XX''_... )
* '''BINACJBOWeapon.oni''' is level specific. (It can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat)
* There are two ways to spawn weapons.
* There are two ways to spawn weapons.
: A) by using original or custom teleport flags which needs a BSL command, e.g.:
: A) by using original or custom teleport flags which needs a BSL command, e.g.: