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XML:BINA/OBJC/WEAP: Difference between revisions

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m (on further thought, we should be consistent in directing modders to the AE .dats)
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:: (any [[AE:New_weapons|other installed AE or custom weapon]] without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
:: (any [[AE:New_weapons|other installed AE or custom weapon]] without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
:: (ONWC files are stored in level0)
:: (ONWC files are stored in level0)
===Mod Tool addon===
[[Image:xsi_addon_weapon_manager.jpg|thumb|200px|right|powerups manager]]
With [[Mod_Tool#OniTools_addon|OniTools.xsiaddon]] version 3 you can drag'n'drop BINACJBOWeapon'''.oni''' into the viewport.
Add or remove weapons, edit position and rotation as if they were real objects.
When ready, export the data as BINACJBOPowerUp.xml to a folder of your choice.




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