XML:BINA/TMBD: Difference between revisions
< XML:BINA
Jump to navigation
Jump to search
m (should have used vanilla/ path) |
m (link fix) |
||
Line 7: | Line 7: | ||
* TMBD contains only textures used by AKEV (level geometry). | * TMBD contains only textures used by AKEV (level geometry). | ||
* TMBD cannot contain any decals (textures which are glued onto wall and ground). | * TMBD cannot contain any decals (textures which are glued onto wall and ground). | ||
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org | * TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[XML:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters. | ||
* Be careful when editing links, they are case-sensitive. | * Be careful when editing links, they are case-sensitive. | ||
Revision as of 14:56, 17 August 2020
TMBD : Texture Materials Binary Data | ||
---|---|---|
XML
AKEV << Other file types >> CONS SABD << Other BINA >> ONIE |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINADBMTTextureMaterials.oni is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- This file is used to register textures under specific materials which are used for impact effects. See ONIE.
- TMBD contains only textures used by AKEV (level geometry).
- TMBD cannot contain any decals (textures which are glued onto wall and ground).
- TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
- Be careful when editing links, they are case-sensitive.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <TextureMaterials> [...] </TextureMaterials> </Oni>
[...] means at least one material with at least one texture. Paste all data into there.
example
<Material Name="Cloth"> <Texture>covcrate_4</Texture> <Texture>DL_LAV_FABRIC</Texture> <Texture>covcrate_1</Texture> <Texture>covcrate_3</Texture> <Texture>covcrate_2</Texture> <Texture>_door_dr_03</Texture> <Texture>_door_dr_01</Texture> <Texture>TEST_CLOTH</Texture> </Material>
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".
Extract this file if an update on xml tags is needed.