Konoko: Difference between revisions
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:According to ( http://www.behindthename.com/php/search.php?terms=mai&nmd=n&gender=both&operator=or ), Konoko's true name translates as 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance". It can also be a result of "True, real" combined with "Love, affection" <sup>(citation needed!)</sup>. | :According to ( http://www.behindthename.com/php/search.php?terms=mai&nmd=n&gender=both&operator=or ), Konoko's true name translates as 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance". It can also be a result of "True, real" combined with "Love, affection" <sup>(citation needed!)</sup>. | ||
==Appearance== | |||
==Design== | ==Design== | ||
===By Okita=== | |||
Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are missing some of these concepts, but below are the ones we know of: | |||
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;" | |||
! | |||
!width="300px"| | |||
! | |||
|- | |||
|[[Image:Early_Konoko_2.jpg|x300px]] | |||
|Konoko's musculature and pose are quite reminiscent of the poster for Ghost in the Shell, the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades, as it might appear at first glance, but rather has markings under her eyes indicating that she is a cyborg. (This was before Hardy LeBel's rewrite of the story.) | |||
|[[Image:Ghost in the Shell poster.jpg|300px]] | |||
|- | |||
|[[Image:Lost_Konoko_-_Jacket.jpg|x300px]] | |||
|A lost image which has been reconstructed from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko. | |||
|[[Image:Motoko SAC S1 outfit.jpg|300px]] | |||
|- | |||
|[[Image:Different_Konokos.jpg|300px]] | |||
|The clipped image that is part of the left montage and is labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this. | |||
|[[Image:Okita - Konoko 2.JPG|x300px]] | |||
|- | |||
|[[Image:Okita_-_Konoko_1.JPG|x300px]] | |||
|These images may have been provided to AIC for animating the [[intro]] and [[outro]]. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro. | |||
|[[Image:Okita_-_Konoko_3.JPG|x300px]] | |||
|- | |||
|[[Image:Early_Konoko_1.jpg|x300px]] | |||
|Looking more familiar. The Konoko on the left has the same face and hair as the model in the [[1998|1998 trailer]]. The one on the right is wearing the police uniform from [[Chapter 2]]. | |||
|[[Image:Konstart1.jpg|x300px]] | |||
|} | |||
===By Lorraine=== | |||
[[Image:Konoko_Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]] | |||
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--[[blam]]!-ize her, the more sexy she became.'"|2=[http://www.bungie.net/en-us/AboutUs#page=games&game=10127 Bungie.net]}} | {{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--[[blam]]!-ize her, the more sexy she became.'"|2=[http://www.bungie.net/en-us/AboutUs#page=games&game=10127 Bungie.net]}} | ||
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point, so there was a certain momentum that could not entirely be changed (for instance, the Konoko in the intro is Okita's design, as drawn in AIC's customary style at the time). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Lorraine was a 2D artist hired to make 2D art, and Okita was not only a concept artist but also one of the 3D modeling artists, so he probably made Konoko's model himself. | |||
==References== | ==References== |
Revision as of 17:12, 16 March 2014
- SPOILER WARNING; it is assumed you have played the game before reading this page.
Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game Oni. She has black hair with purple highlights, and stands about five and a half feet tall[1][2]. She works as a TCTF agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her considerable strength and stamina.
In-game portraits of Konoko |
From the manual
Bio Data: Orphaned at the age of 3, the woman now code-named Konoko has been raised as a ward of the World Coalition government ever since. Her upbringing has been overseen by a legion of scientists and TCTF personnel, and she has been trained in the most advanced combat and counter-terrorism techniques.
Strengths: Master of hand-to-hand combat, expert marksman.
Special Moves: Rising Fury Punch, Devil Spin Kick, Twister Kick
Weaknesses: Emotional attachment to the Shinatama SLD.
Description: Konoko has been raised by the TCTF for as long as she can remember. She knows that she is somehow "different" from other people, but she is anxious to prove herself to Commander Griffin and the rest of the TCTF.
Development
Childhood
Mai's mother Jamie died while Mai was very young, perhaps while she was still an infant. As the manual indicates, Mai was then separated from her father at the age of 3. Because she did not think about her parents for so long, she seems to have forgotten about any life before she was brought to the TCTF.
When she was 7[3], the TCTF implanted in her a prototype Daodan Chrysalis developed by her father. Although this was done without her knowledge, as mentioned in the manual, she knows she is different from others somehow.
TCTF agent
At the start of Oni, Konoko was working under the orders of Commander Griffin. She received mission data from Shinatama, an SLD, and her Chrysalis' development was monitored by the SLD as well as the scientists working for the TCTF, including Doctor Kerr. However, she had not been assigned any missions before the events of Oni.
After completing her training, Konoko was assigned her first mission: a rendezvous with an undercover TCTF operative working in a Syndicate warehouse. Upon discovering the agent's dead body, she found a datapad linking the warehouse to the Musashi Heavy Manufacturing Concern, a suspected Syndicate front.
Following the lead on Musashi, Konoko led a team to investigate the company, but were quickly ambushed by Syndicate forces. While Konoko and her team were trapped within the building, Syndicate forces, under the command of Barabas, attacked a nearby research facility.
Upon reaching the research facility, Konoko had her first battle with Barabas; however he and his boss, Muro, escaped. Konoko pursued Muro to the Vansam Regional Airport, during which time Muro found out about Konoko's neural link to Shinatama, and sent Barabas to abduct Shinatama from the TCTF Regional HQ.
Konoko managed to enter the TCTF Regional HQ as it fell under attack from Syndicate forces. Despite gaining assistance from the besieged TCTF personnel still alive after the attack, Konoko was unable to stop Barabas from capturing Shinatama, and fought him for a second time on the roof of the HQ, as Shinatama was carried away in a Syndicate helicopter.
Going rogue
When Shinatama is kidnapped from the TCTF HQ, Konoko decided to rescue Shinatama personally. Griffin, on the other hand, opposed her decision, stating that he had already sent a strike team to retrieve Shinatama. In spite of this, Konoko disobeyed his orders, and went to the Atmospheric Processor where Muro had taken Shinatama.
While Konoko was able to reach Shinatama, she had been badly damaged by Muro. It was at this time that Konoko learned that her actual name is Mai Hasegawa, and that Shinatama had been constructed to monitor the development of a "Chrysalis" inside her. Griffin, fearful of Konoko's unbridled development as a symbiote, ordered Shinatama's self-detonation in order to kill Konoko. After escaping from the blast, Konoko was declared a rogue agent by Griffin.
Konoko next went to the Regional State Building in order to gather information about her past, but the data was stolen by the ninja Mukade right before she could obtain it. Konoko pursued Mukade through the nearby rooftops before cornering him and recovering the CD.
When reading the contents of the disc, Konoko learned of her parents, particularly her mother Jamie Hasegawa -- maiden name Kerr, thus making Doctor Kerr her uncle. When she found Kerr in a prison-like TCTF facility, he informed her about the nature of the Chrysalis and that her brother was Muro. Shortly after this, Kerr was accidentally killed in crossfire.
Looking for revenge, Konoko infiltrated TCTF Regional HQ and confronted Griffin, with the player choosing whether to kill him or spare him. She then traveled to Muro's Mountain Compound to determine what his plan was, and to stop it. Learning that he was about to send a signal for the world's ACCs to reverse their air-cleansing process, she could only think of one alternative: to sabotage the process. Shortly after Konoko defeated Muro in combat, the ACCs received the faulty signal, and many of them detonated.
At the end of Oni, Konoko looks forward to the use of her father's work, the Chrysalis, to save mankind from the impending pollution crisis.
True identity
Loquacious Shinatama
CHAPTER 08 . AN INNOCENT LIFE is where Konoko first learns her real name. It is spoken by Shinatama, but at that moment Konoko may not be able to absorb much of what Shinatama tells her.
The CD
CHAPTER 11 . DREAM DIVER is where Konoko learns most of the information about her parents, Jamie Kerr and Professor Hasegawa. She and her brother Muro are not referred to at all in Hasegawa's diary, except for the newspaper article GRAD STUDENT DIES : MURDER OR MERCY: "Jamie Kerr Hasegawa, environmental activist, top grad student, mother of two".
Science Prison
Konoko is referred to as "Hasegawa, Mai" in the terminals there. The readout relates mostly to experiments performed on Mai at some undefined time.
After scanning Mai, Kerr acknowledges that Muro, Mai's arch-nemesis, is indeed her brother. He does not, however, make any statement as to Hasegawa's fate or whereabouts, nor does Muro in their final confrontation.
Name
Katakana | |
---|---|
"Ko-no-ko" | |
"Ma-i" |
- "Konoko"
- "Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) (source). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner. Although we don't know who in the TCTF would have given this code name to her, her father was Japanese. If we take this translation at face value, we could imagine that it came from a covert note to Kerr from Hasegawa making reference to his daughter as "this child". However, Brent Pease admitted HERE that he had no meaning in mind when he created the name.
- "Mai"
- According to ( http://www.behindthename.com/php/search.php?terms=mai&nmd=n&gender=both&operator=or ), Konoko's true name translates as 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance". It can also be a result of "True, real" combined with "Love, affection" (citation needed!).
Appearance
Design
By Okita
Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are missing some of these concepts, but below are the ones we know of:
Konoko's musculature and pose are quite reminiscent of the poster for Ghost in the Shell, the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades, as it might appear at first glance, but rather has markings under her eyes indicating that she is a cyborg. (This was before Hardy LeBel's rewrite of the story.) | ||
A lost image which has been reconstructed from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko. | ||
The clipped image that is part of the left montage and is labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this. | File:Okita - Konoko 2.JPG | |
File:Okita - Konoko 1.JPG | These images may have been provided to AIC for animating the intro and outro. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro. | File:Okita - Konoko 3.JPG |
Looking more familiar. The Konoko on the left has the same face and hair as the model in the 1998 trailer. The one on the right is wearing the police uniform from Chapter 2. |
By Lorraine
“ | Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'" | „ |
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point, so there was a certain momentum that could not entirely be changed (for instance, the Konoko in the intro is Okita's design, as drawn in AIC's customary style at the time). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Lorraine was a 2D artist hired to make 2D art, and Okita was not only a concept artist but also one of the 3D modeling artists, so he probably made Konoko's model himself.