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(beefing up Design section with history of Konoko's design as far as we can reconstruct it) |
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:According to ( http://www.behindthename.com/php/search.php?terms=mai&nmd=n&gender=both&operator=or ), Konoko's true name translates as 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance". It can also be a result of "True, real" combined with "Love, affection" <sup>(citation needed!)</sup>. | :According to ( http://www.behindthename.com/php/search.php?terms=mai&nmd=n&gender=both&operator=or ), Konoko's true name translates as 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance". It can also be a result of "True, real" combined with "Love, affection" <sup>(citation needed!)</sup>. | ||
==Appearance== | |||
==Design== | ==Design== | ||
===By Okita=== | |||
Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are missing some of these concepts, but below are the ones we know of: | |||
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;" | |||
! | |||
!width="300px"| | |||
! | |||
|- | |||
|[[Image:Early_Konoko_2.jpg|x300px]] | |||
|Konoko's musculature and pose are quite reminiscent of the poster for Ghost in the Shell, the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades, as it might appear at first glance, but rather has markings under her eyes indicating that she is a cyborg. (This was before Hardy LeBel's rewrite of the story.) | |||
|[[Image:Ghost in the Shell poster.jpg|300px]] | |||
|- | |||
|[[Image:Lost_Konoko_-_Jacket.jpg|x300px]] | |||
|A lost image which has been reconstructed from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko. | |||
|[[Image:Motoko SAC S1 outfit.jpg|300px]] | |||
|- | |||
|[[Image:Different_Konokos.jpg|300px]] | |||
|The clipped image that is part of the left montage and is labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this. | |||
|[[Image:Okita - Konoko 2.JPG|x300px]] | |||
|- | |||
|[[Image:Okita_-_Konoko_1.JPG|x300px]] | |||
|These images may have been provided to AIC for animating the [[intro]] and [[outro]]. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro. | |||
|[[Image:Okita_-_Konoko_3.JPG|x300px]] | |||
|- | |||
|[[Image:Early_Konoko_1.jpg|x300px]] | |||
|Looking more familiar. The Konoko on the left has the same face and hair as the model in the [[1998|1998 trailer]]. The one on the right is wearing the police uniform from [[Chapter 2]]. | |||
|[[Image:Konstart1.jpg|x300px]] | |||
|} | |||
===By Lorraine=== | |||
[[Image:Konoko_Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]] | |||
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--[[blam]]!-ize her, the more sexy she became.'"|2=[http://www.bungie.net/en-us/AboutUs#page=games&game=10127 Bungie.net]}} | {{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--[[blam]]!-ize her, the more sexy she became.'"|2=[http://www.bungie.net/en-us/AboutUs#page=games&game=10127 Bungie.net]}} | ||
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point, so there was a certain momentum that could not entirely be changed (for instance, the Konoko in the intro is Okita's design, as drawn in AIC's customary style at the time). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Lorraine was a 2D artist hired to make 2D art, and Okita was not only a concept artist but also one of the 3D modeling artists, so he probably made Konoko's model himself. | |||
==References== | ==References== |