XML:BINA/OBJC/TRGV: Difference between revisions
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===file structure=== | ===file structure=== | ||
{|width=200px border=0 cellspacing=20 cellpadding=0 style="float:right" | {|width=200px border=0 cellspacing=20 cellpadding=0 style="float:right" | ||
|[ | |[[File:Trigger_volume.jpg|200px]] | ||
The red and blue lines were added to the screenshot in a graphics program, not by debug_triggers. | The red and blue lines were added to the screenshot in a graphics program, not by debug_triggers. |
Revision as of 13:04, 29 July 2017
TRGV : Trigger Volumes (TVs) | ||
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XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE TRIG << Other OBJC >> SNDG |
general information
- BINACJBOTrigger Volume.oni is level specific. (It can be found in AE/AEInstaller/vanilla/levelX_Final.dat)
- The XML code on this page is based on onisplit v0.9.61.0
BSL support
show trigger activity
- debug_triggers = 1 shows tv event and what character enters, stays inside or leaves
Resetting the trigger volume
- trigvolume_reset (string tv_name) resets the TV to its preset state. The primary use of this is to re-enable "entry", "inside" or "exit" calls once the TV has been triggered (only necessary if the respective trigger-only-once flags are set of course). Note that some or all the TV functions are disabled at level load, you'll have to enable them manually after resetting the TV.
Removing corpses
- trigvolume_corpse (integer tv_id) removes all corpses inside the specified trigger volume.
file structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one trigger volume. Paste all tv data into there (this includes <TRGV Id="..."> and </TRGV> tag).
example
<TRGV Id="7383"> <Header> <Flags>Locked</Flags> <Position>-651.5666 -298 -633.4166</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <Name>trigger_volume_46</Name> <Scripts> <Entry>train_block2</Entry> <Inside></Inside> <Exit>block_path</Exit> </Scripts> <Teams>255</Teams> <Size>46 31 46</Size> <TriggerVolumeId>46</TriggerVolumeId> <ParentId>0</ParentId> <Notes></Notes> <Flags>PlayerOnly</Flags> </OSD> </TRGV>
start + size = end - 651.5666 + 46 = -605.5666 = x_blue_line_end - 298 + 31 = -267 = y_blue_line_end - 633.4166 + 46 = -587.4166 = z_blue_line_end
tags
tag | type | description |
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<?xml version="1.0" encoding="utf-8"?> | float, flag | Don't change this. |
<Oni> | - | XML root node |
<TRGV Id="..."> | integer | You can also use <TRGV> without the id parameter. |
<Header> | - | |
<Flags> | flag | Used in the past. |
<Position> | float x3 | TV is spawned at this xyz-position |
<Rotation> | float x3 | TV has this xyz-rotation (in degrees) |
<OSD> | - | |
<Name> | string | can have up to 63 characters |
<Scripts> | - | BSL functions; each can have up to 32 characters |
<Entry> | string | called up when character enters the TV |
<Inside> | string | called while character is inside the TV
This one is triggered at every frame (60 times per second) unless the trigger-only-once flag is set. Continuous triggering is typically needed for fire or gas damage. |
<Exit> | string | called up when character leaves the TV |
<Teams> | flags |
Every combination is possible. E.g.:
|
<Size> | float x3 | volume |
<TriggerVolumeId> | integer | used by BSL command "trigvolume_corpse ID" |
<ParentId> | integer | not used ? |
<Notes> | string | space for 128 characters |
<Flags> | flags |
|
Mod Tool addon
With OniTools.xsiaddon you can drag'n'drop BINACJBOTrigger Volume.oni into the viewport.
Add or remove TVs, edit position and rotation as if they were real objects. Change size by moving the polygons.
When ready, export the data as BINACJBOTrigger Volume.xml to a folder of your choice.