OniSplit: Difference between revisions

211 bytes added ,  28 December 2017
m
effect of -noanim
m (intro wording)
m (effect of -noanim)
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|<code>-extract:obj <destination directory> <dat/oni file></code>||Extracts 3D data in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into Wavefront OBJ files
|<code>-extract:obj <destination directory> <dat/oni file></code>||Extracts 3D data in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into Wavefront OBJ files
|- valign="top"
|- valign="top"
|<code>-extract:dae <destination directory> <dat/oni file></code>||Extracts 3D data in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into Collada DAE files
|<code>-extract:dae <destination directory> [-noanim] <dat/oni file></code>||Extracts 3D data in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into Collada DAE files
|-
|-
|<code>-create:m3gm <destination directory> [-tex:texture_name] <OBJ file></code>||Creates a M3GM .oni from an .obj file
|<code>-create:m3gm <destination directory> [-tex:texture_name] <OBJ file></code>||Creates a M3GM .oni from an .obj file
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|<code>-create:trbs <destination directory> [-cel] [-normals] <DAE file></code>||Creates a TRBS .oni from a .dae file
|<code>-create:trbs <destination directory> [-cel] [-normals] <DAE file></code>||Creates a TRBS .oni from a .dae file
|}
|}
Note on -noanim parameter: Normally OniSplit exports the character with an idle animation. If you use -noanim the character is exported in "I" pose, also the pelvis has the coordinates x=0, y=0, z=0.


====Levels====
====Levels====
8,163

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