History of Mac Oni: Difference between revisions

→‎Windows Oni 1.0 to Mac Oni 1.1: wording; note about bug fixes between Windows demo and Mac retail
(more dates, wording)
(→‎Windows Oni 1.0 to Mac Oni 1.1: wording; note about bug fixes between Windows demo and Mac retail)
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While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was [[wikipedia:Software_release_life_cycle#Release_to_manufacturing_.28RTM.29|gold-mastered]] for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around 11/17/2000]. The Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute], and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out).
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was [[wikipedia:Software_release_life_cycle#Release_to_manufacturing_.28RTM.29|gold-mastered]] for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around 11/17/2000]. The Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute], and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out).


At some point between gold-mastering Windows retail Oni and releasing the Windows demo<!--The weird thing is that the demo's .dat/.raw/.sep files are dated 11/20/00, even though it wasn't released for another month... did BWest switch to the .sep format between 11/17 and 11/20, with all the code changes that entailed? Or are the files dated incorrectly?-->, while still working on Mac Oni, some significant changes were made to the layout of the level data files (see [[Windows_Oni_vs._Mac_Oni#Game_data_files|Windows Oni vs. Mac Oni]] for details), and thus the code of the application had to be updated to match it. After these irreversible changes were made, the Windows demo was released, [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00]. Thus, the Windows demo application and its accompanying level files have the same differences from Windows retail Oni as Mac retail Oni.
At some point between gold-mastering Windows retail Oni and releasing the Windows demo<!--The weird thing is that the demo's .dat/.raw/.sep files are dated 11/20/00, even though it wasn't released for another month... did BWest switch to the .sep format between 11/17 and 11/20, with all the code changes that entailed?-->, while still working on Mac Oni, some significant changes were made to the layout of the level data files (see [[Windows_Oni_vs._Mac_Oni#Game_data_files|Windows Oni vs. Mac Oni]] for details), and thus the code of the application had to be updated to match it. After these irreversible changes were made, the Windows demo was released, [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00]. Thus, Windows retail Oni's level files differ from the Windows demo's files in the same ways that they differ from Mac retail Oni's files.


As a result of reaching gold status first, the Windows retail Oni application is version 1.0 (as seen in the [[Oni_(folder)/readme.txt|Windows read-me]]), and Bungie's build of the game app for Macs was version 1.1 (pictured, right; also see the [[Oni_(folder)/Oni_ReadMe|Mac read-me]]). But even long after 1.1, the Mac Oni app would continue to evolve.
As a result of reaching gold status first, the Windows retail Oni application is version 1.0 (as seen in the [[Oni_(folder)/readme.txt|Windows read-me]]), and Bungie's build of the game app for Macs was version 1.1 (pictured, right; also see the [[Oni_(folder)/Oni_ReadMe|Mac read-me]]). Besides the fixes made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni.  But long after Oni's release, the Mac Oni app would continue to evolve.


==Classic to Carbon==
==Classic to Carbon==