Combat moves: Difference between revisions
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|kick_low | |kick_low | ||
|kick_low | |kick_low | ||
|- | |||
!C+↓ | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|crouch_bk | |||
|style="background:black"| | |||
|- | |- | ||
!C... P | !C... P | ||
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|style="background:aqua"|throw_fw_p<br>(throw_fw_p_tgt) | |||
| | | | ||
| | |throw_fw<br>(throw_fw_tgt) | ||
| | |style="background:lime"|= MURCOM | ||
| | |||
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|- | |- | ||
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|style="background:aqua"|throw_bk_p<br>(throw_bk_p_tgt) '''(1)''' | |||
| | | | ||
| | |throw_bk<br>(throw_bk_tgt) | ||
| | |style="background:lime"|= MURCOM | ||
| | |||
| | | | ||
|- | |- | ||
!K+↑<br>(from FRONT) | !K+↑<br>(from FRONT) | ||
|style="background:aqua" |throw_fw_k<br>(throw_fw_k_tgt) | |style="background:aqua" |throw_fw_k<br>(throw_fw_k_tgt) | ||
|style="background:black"| | |||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
| | | | ||
|style="background:black"| | |||
|throw_fw_k<br>(throw_fw_k_tgt) | |||
| | | | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |||
| | |||
| | |||
|- | |- | ||
!K+↑<br>(from BACK) | !K+↑<br>(from BACK) | ||
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|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|throw_bk_k<br>(throw_bk_k_tgt) | |||
| | | | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |||
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|- | |- | ||
! align="left" colspan="12" style="background:yellow"|RUNNING THROWS | ! align="left" colspan="12" style="background:yellow"|RUNNING THROWS | ||
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| | |run_thw_fw<br>(run_thw_fw_tgt) | ||
| | |style="background:lime"|= MURCOM | ||
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|- | |- | ||
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| | |style="background:black"| | ||
| | |style="background:black"| | ||
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|- | |- | ||
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| | |style="background:black"| | ||
| | |style="background:black"| | ||
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|- | |- | ||
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|run_tkl_bk_p<br>(run_tkl_bk_p_tgt) | |run_tkl_bk_p<br>(run_tkl_bk_p_tgt) | ||
| | | | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
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|- | |- | ||
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|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |run_thw_fw_k<br>(run_thw_fw_k_tgt) | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
|- | |- | ||
!K (from BACK) | !K (from BACK) | ||
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|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |run_thw_bk_k<br>(run_thw_bk_k_tgt) | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
| | |style="background:black"| | ||
|- style="background:yellow" | |- style="background:yellow" | ||
!RUNNING COMBOS | !RUNNING COMBOS | ||
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|style="background:lime"|= STRIKE | |style="background:lime"|= STRIKE | ||
|} | |} | ||
'''Konoko (1)''' : the rifle | '''Konoko (1)''' : the rifle duplicates are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt'''). | ||
'''Konoko(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | '''Konoko(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | ||
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'''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state. | '''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state. | ||
'''Red (1)''' : the pistol duplicate are called '''REDPISthrow_bk''' and '''REDPISthrow_bk_tgt''' (instead of '''REDPISthrow_bk_p''' and '''REDPISthrow_bk_p_tgt'''). | |||
'''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | '''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. |
Revision as of 04:44, 12 November 2005
Work in progress... Here are a few GIFs made earlier. Not standardized... yet.
ZDLO says he's done all Elite GIFs already.
ZDLO has made a nice table summing up all the combat moves available in Oni (if you think something's missing, please say so).
Below is an attempt to list all the combat animations and classify them according to their header : KONCOM, COMCOM, STRCOM, NINCOM, TANCOM, ELICOM, REDCOM, THUCOM, MURCOM, MUTCOM, TCTCOM.
I'm not making a separate column for BARAB : the only thing Barabas doesn't inherit from Elites is the Earthquaker (BARABkick_heavy).
Color | Meaning |
---|---|
This move has a PIS duplicate | |
This move has PIS and RIF duplicates | |
This move is the same as another move | |
This move is inherited from another character | |
This move is unavailable for this character |
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
COMBOS | |||||||||||
P | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p |
P, P | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p |
P, P, P | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p |
P, P, P, P | comb_p_p_p_p | comb_p_p_p_p | |||||||||
P, P, K | comb_p_p_k | comb_p_p_k | |||||||||
P, P, K, K | comb_p_p_k_k | ||||||||||
P, P, K, K, K | comb_p_p_k_k_k | ||||||||||
P, P, K, K, K, K | comb_p_p_k_k_k_k | ||||||||||
K | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | = MURCOM | comb_k |
K, K | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | = COMCOM | comb_k_k | = MURCOM | comb_k_k |
K, K, K | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | = MURCOM | comb_k_k_k | ||
K, K, K+↑ | comb_k_k_kfw | = KONCOM | |||||||||
P+↑ | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw |
P+↓ | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
P+(←/→) | punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
= COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↑ | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw |
K+↓ | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | = COMCOM | = COMCOM | = COMCOM | kick_bk |
K+(←/→) | kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
= COMCOM | = COMCOM | = COMCOM | = STRCOM |
(←/→), K+↑ | lt_fw_kick rt_fw_kick |
= KONCOM | |||||||||
↓, K+↑ | bk_fw_kick | = KONCOM | |||||||||
CROUCH COMBOS | |||||||||||
-C+P | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | = STRCOM |
-C+K | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRCOM | ||
C+P | punch_lowa, punch_lowb (2) |
punch_low | punch_low | punch_low | punch_low | punch_low | punch_low | = COMCOM | punch_low | = MURCOM | = STRCOM |
C+K | kick_low1 | kick_low | kick_low | kick_low | kick_low | kick_low | kick_low | = COMCOM | kick_low | kick_low | kick_low |
C+↓ | crouch_bk | ||||||||||
C... P | crouch_punch1 | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K | crouch_kick1 | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | = COMCOM | = COMCOM | = COMCOM | kick_low |
C... P+↑ | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw (1) | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K+↑ | crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
GETUP, FACE UP | |||||||||||
P | getup_kick_fw2 | = KONCOM | |||||||||
K | getup_kick_fw | getup_k_fw | getup_kick_fw | getup_kick_fw | getup_kick_fw = STRCOM (NAP) |
getup_kick_fw | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↓ | getup_kick_bk | getup_k_bk | getup_kick_bk | getup_kick_bk | = COMCOM = STRCOM (NAP) |
= STRCOM | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
GETUP, FACE DOWN | |||||||||||
P | getupfront_p_fw | = KONCOM | |||||||||
K | getupfront_k_fw | = STRCOM | getupfront_fw_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
K+↓ | getupfront_k_bk | = STRCOM | getupfront_bk_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
THROWS | |||||||||||
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
= MURCOM | |||||
P+↑ (from BACK) |
throw_bk (1) (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk_p (throw_bk_p_tgt) (1) |
throw_bk (throw_bk_tgt) |
= MURCOM | |||||
K+↑ (from FRONT) |
throw_fw_k (throw_fw_k_tgt) |
throw_fw_k (throw_fw_k_tgt) |
|||||||||
K+↑ (from BACK) |
throw_bk_k (throw_bk_k_tgt) |
throw_bk_k (throw_bk_k_tgt) |
|||||||||
RUNNING THROWS | |||||||||||
P (from FRONT) | run_throw_fw (run_throw_fw_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw (run_thw_fw_tgt) |
= MURCOM | |||||||
P (from FRONT LEFT) | run_thw_fw_pl (run_thw_fw_pl_t) |
||||||||||
P (from BACK) | run_throw_bk (run_throw_bk_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
|||||||||
P (TACKLE) | run_tkl_bk_p (run_tkl_bk_p_tgt) |
run_tkl_bk_p (run_tkl_bk_p_tgt) |
|||||||||
K (from FRONT) | run_thw_fw_k (run_thw_fw_k_tgt) |
run_thw_fw_k (run_thw_fw_k_tgt) |
|||||||||
K (from BACK) | run_thw_bk_k (run_thw_bk_k_tgt) |
||||||||||
RUNNING COMBOS | KONOKO | COMGUY | STRIKE | NINJA | TANKER | ELITE | RED | (THUG) | MURO | MUTCOM | TCTF |
↑... P | run_punch | run_punch1 | run_punch1 | run_punch | run_punch | run_punch1 run_punch2 (1) |
run_punch | = COMGUY | = COMGUY | run_punch | = STRIKE |
(←/→)... P | ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... P | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
↑... K | run_kick | run_kick | run_kick | run_kick | run_kick | run_kick | run_kick | = COMGUY | run_kick | run_kick | run_kick1 run_kick2 (1) |
(←/→)... K | ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... K | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
↑... C | run_slide | run_slide | run_slide | run_slide | run_slide | run_slide | run_slide | = COMGUY | run_slide | = MURO | run_slide = STRPIS (2) = STRRIF |
(←/→)... C | ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
= COMGUY | = STRIKE | = KONOKO | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... C | run_bk_slide | run_bk_slide | run_bk_slide | run_bk_slide | = COMGUY | run_bk_slide | = KONOKO | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
Konoko (1) : the rifle duplicates are called KONRIFthrow_bk_p and KONRIFthrow_bk_p_tgt (instead of KONRIFthrow_bk and KONRIFthrow_bk_tgt).
Konoko(2) : the anims KONCOMpunch_lowa and KONCOMpunch_lowb are played one after the other, in that order.
Tanker (NAP) : applies for "napping" Tankers (TANKERlie_back)
Elite (1) : the animation played (ELITErun_punch1 or ELITErun_punch2) depends on the running animation state.
Red (1) : the pistol duplicate are called REDPISthrow_bk and REDPISthrow_bk_tgt (instead of REDPISthrow_bk_p and REDPISthrow_bk_p_tgt).
TCTF (1) : the animation played (TCTFrun_kick1 or TCTFrun_kick2) depends on the running animation state.
TCTF (2) : only STRIKErun_slide (slide with no weapon) is overridden, STRPISrun_slide and STRRIFrun_slide are inherited.
Keys\TRAM | KONRIF | STRRIF | TANRIF | ELIRIF | (TCTF) |
---|---|---|---|---|---|
P | comb_p | comb_p | = STRRIF | ||
P+↑ | punch_fw | = STRRIF | |||
C, K | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRRIF |
KONCOM | STRCOM |
---|---|
super_punch | super_punch |
super_kick | super_kick |
kick_fw_heavy |