Combat moves: Difference between revisions
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I'm not making a separate column for '''BARAB''' : the only thing Barabas doesn't inherit from Elites is the Earthquaker ('''BARABkick_heavy'''). | I'm not making a separate column for '''BARAB''' : the only thing Barabas doesn't inherit from Elites is the Earthquaker ('''BARABkick_heavy'''). | ||
{| border="1" cellspacing="0 | {| border="1" cellspacing="0" | ||
|+Color code | |+Color code | ||
!Color | !Color | ||
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==PUNCH and KICK combos== | ==PUNCH and KICK combos== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONCOM | !KONCOM | ||
Line 324: | Line 324: | ||
==JUMP combos== | ==JUMP combos== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONCOM | !KONCOM | ||
Line 339: | Line 339: | ||
|- | |- | ||
!align="left" colspan="12" style="background:yellow"|PUNCH | !align="left" colspan="12" style="background:yellow"|PUNCH | ||
|- | |||
!J, P | |||
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!↑... J, P | |||
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|- | |- | ||
!align="left" colspan="12" style="background:yellow"|KICK | !align="left" colspan="12" style="background:yellow"|KICK | ||
Line 347: | Line 373: | ||
==CROUCH combos== | ==CROUCH combos== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONCOM | !KONCOM | ||
Line 474: | Line 500: | ||
#The anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | #The anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | ||
'''STRCOM :''' | '''STRCOM :''' | ||
#'''STRCOMcrouch_punch_fw''' fails to | #'''STRCOMcrouch_punch_fw''' fails to play when triggered by keyboard event '''C... P+↑'''. | ||
=="Getup" punches and kicks== | =="Getup" punches and kicks== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONCOM | !KONCOM | ||
Line 580: | Line 606: | ||
==Running combos== | ==Running combos== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONOKO | !KONOKO | ||
Line 726: | Line 752: | ||
==Throws and disarms== | ==Throws and disarms== | ||
===Static throws=== | ===Static throws=== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONCOM | !KONCOM | ||
Line 794: | Line 820: | ||
|style="background:black"| | |style="background:black"| | ||
|} | |} | ||
===Running throws=== | ===Running throws=== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONCOM | !KONCOM | ||
Line 810: | Line 837: | ||
! align="left" colspan="10" style="background:yellow"|PUNCH | ! align="left" colspan="10" style="background:yellow"|PUNCH | ||
|- | |- | ||
!P (from FRONT) | !↑... P<br>(from FRONT) | ||
|run_throw_fw<br>(run_throw_fw_tgt) | |run_throw_fw<br>(run_throw_fw_tgt) | ||
|style="background:black"| | |style="background:black"| | ||
|run_thw_fw_p<br>(run_thw_fw_p_tgt) | |run_thw_fw_p '''(1)'''<br>(run_thw_fw_p_tgt)<br>run_thw_fw_pl<br>(run_thw_fw_pl_t) | ||
|run_thw_fw_p<br>(run_thw_fw_p_tgt) | |run_thw_fw_p<br>(run_thw_fw_p_tgt) | ||
|run_thw_fw_p<br>(run_thw_fw_p_tgt) | |run_thw_fw_p<br>(run_thw_fw_p_tgt) | ||
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|style="background:lime"|= MURCOM | |style="background:lime"|= MURCOM | ||
|- | |- | ||
!P | !↑... P<br>(from BACK) | ||
|run_throw_bk<br>(run_throw_bk_tgt) | |run_throw_bk<br>(run_throw_bk_tgt) | ||
|style="background:black"| | |style="background:black"| | ||
Line 843: | Line 859: | ||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!P (TACKLE) | !↑... P<br>(TACKLE) | ||
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt) | |run_tkl_bk_p<br>(run_tkl_bk_p_tgt) | ||
|style="background:black"| | |style="background:black"| | ||
Line 856: | Line 872: | ||
! align="left" colspan="10" style="background:yellow"|KICK | ! align="left" colspan="10" style="background:yellow"|KICK | ||
|- | |- | ||
!K (from FRONT) | !↑... K<br>(from FRONT) | ||
|run_thw_fw_k<br>(run_thw_fw_k_tgt) | |run_thw_fw_k<br>(run_thw_fw_k_tgt) | ||
|run_thw_fw_k<br>(run_thw_fw_k_tgt) | |run_thw_fw_k<br>(run_thw_fw_k_tgt) | ||
Line 867: | Line 883: | ||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!K (from BACK) | !↑... K<br>(from BACK) | ||
|style="background:black"| | |style="background:black"| | ||
|run_thw_bk_k<br>(run_thw_bk_k_tgt) | |run_thw_bk_k<br>(run_thw_bk_k_tgt) | ||
Line 878: | Line 894: | ||
|style="background:black"| | |style="background:black"| | ||
|} | |} | ||
''' | '''STRCOM :''' | ||
#'''STRCOMrun_thw_fw_p''' (resp. '''STRCOMrun_thw_fw_p_tgt''') is played on the Striker (resp. on the victim) if the victim is to the Striker's ''right''<br>'''STRCOMrun_thw_fw_pl''' (resp. '''STRCOMrun_thw_fw_pl_t''') is played on the Striker (resp. on the victim) if the victim is to the Striker's ''left''. | |||
===Pistol disarms=== | ===Pistol disarms=== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONPIS | !KONPIS | ||
Line 936: | Line 954: | ||
===Rifle disarms=== | ===Rifle disarms=== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONRIF | !KONRIF | ||
Line 952: | Line 970: | ||
==Variants available when carrying a rifle== | ==Variants available when carrying a rifle== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONRIF | !KONRIF | ||
Line 985: | Line 1,003: | ||
==More combat moves== | ==More combat moves== | ||
===Shockwaves=== | ===Shockwaves=== | ||
{|border="1" cellpadding="5" cellspacing="0 | {|border="1" cellpadding="5" cellspacing="0" | ||
|-style="background:yellow" | |-style="background:yellow" | ||
!Character | !Character | ||
Line 1,001: | Line 1,019: | ||
===Unbound moves=== | ===Unbound moves=== | ||
{| border="1" cellpadding="5" cellspacing="0 | {| border="1" cellpadding="5" cellspacing="0" | ||
!KONCOM | !KONCOM | ||
!STRCOM | !STRCOM |
Revision as of 04:35, 13 November 2005
Combat move database
Work in progress... Here are a few GIFs made earlier. Not standardized... yet.
ZDLO says he's done all Elite GIFs already.
ZDLO has made a nice table summing up all the combat moves available in Oni (if you think something's missing, please say so).
Below is an attempt to list all the combat animations and classify them according to their header : KONCOM, COMCOM, STRCOM, NINCOM, TANCOM, ELICOM, REDCOM, THUCOM, MURCOM, MUTCOM, TCTCOM.
I'm not making a separate column for BARAB : the only thing Barabas doesn't inherit from Elites is the Earthquaker (BARABkick_heavy).
Color | Meaning |
---|---|
This move has a PIS duplicate | |
This move has PIS and RIF duplicates | |
This move is the same as another move | |
This move is inherited from another character | |
This move is unavailable for this character |
PUNCH and KICK combos
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
BASIC | |||||||||||
P | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p |
P, P | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p |
P, P, P | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p |
P, P, P, P | comb_p_p_p_p | comb_p_p_p_p | |||||||||
P, P, K | comb_p_p_k | comb_p_p_k | |||||||||
P, P, K, K | comb_p_p_k_k | ||||||||||
P, P, K, K, K | comb_p_p_k_k_k | ||||||||||
P, P, K, K, K, K | comb_p_p_k_k_k_k | ||||||||||
K | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | = MURCOM | comb_k |
K, K | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | = COMCOM | comb_k_k | = MURCOM | comb_k_k |
K, K, K | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | = MURCOM | comb_k_k_k | ||
K, K, K+↑ | comb_k_k_kfw | = KONCOM | |||||||||
DIRECTIONAL | |||||||||||
P+↑ | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw |
P+↓ | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
P+(←/→) | punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
= COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↑ | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw |
K+↓ | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | = COMCOM | = COMCOM | = COMCOM | kick_bk |
K+(←/→) | kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
= COMCOM | = COMCOM | = COMCOM | = STRCOM |
BIDIRECTIONAL | |||||||||||
(←/→), K+↑ | lt_fw_kick rt_fw_kick |
= KONCOM | |||||||||
↓, K+↑ | bk_fw_kick | = KONCOM |
JUMP combos
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
PUNCH | |||||||||||
J, P | |||||||||||
↑... J, P | |||||||||||
KICK | |||||||||||
FLIP |
CROUCH combos
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
STATIC CROUCHING | |||||||||||
C... P | crouch_punch1 | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K | crouch_kick1 | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | = COMCOM | = COMCOM | = COMCOM | kick_low |
C... P+↑ | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw (1) | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K+↑ | crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
DYNAMIC CROUCHING | |||||||||||
C+P | punch_lowa, punch_lowb (1) |
punch_low | punch_low | punch_low | punch_low | punch_low | punch_low | = COMCOM | punch_low | = MURCOM | = STRCOM |
C+K | kick_low1 | kick_low | kick_low | kick_low | kick_low | kick_low | kick_low | = COMCOM | kick_low | kick_low | kick_low |
"HEAVY" SPECIALS | |||||||||||
-C+P | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | = STRCOM |
-C+K | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRCOM |
KONCOM :
- The anims KONCOMpunch_lowa and KONCOMpunch_lowb are played one after the other, in that order.
STRCOM :
- STRCOMcrouch_punch_fw fails to play when triggered by keyboard event C... P+↑.
"Getup" punches and kicks
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
LYING FACE UP | |||||||||||
P | getup_kick_fw2 | = KONCOM | |||||||||
K | getup_kick_fw | getup_k_fw | getup_kick_fw | getup_kick_fw | getup_kick_fw = STRCOM (1) |
getup_kick_fw | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↓ | getup_kick_bk | getup_k_bk | getup_kick_bk | getup_kick_bk | = COMCOM = STRCOM (2) |
= STRCOM | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
LYING FACE DOWN | |||||||||||
P | getupfront_p_fw | = KONCOM | |||||||||
K | getupfront_k_fw | = STRCOM | getupfront_fw_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
K+↓ | getupfront_k_bk | = STRCOM | getupfront_bk_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
TANCOM :
- STRCOMgetup_kick_fw is used for a "napping" Tanker (TANKERlie_back) and TANCOMgetup_kick_fw is used for a Tanker that's been knocked down (STRIKEfallen_back)
- STRCOMgetup_kick_bk is used for a "napping" Tanker (TANKERlie_back) and COMCOMgetup_kick_fw is used for a Tanker that's been knocked down (STRIKEfallen_back)
Running combos
Keys\TRAM | KONOKO | COMGUY | STRIKE | NINJA | TANKER | ELITE | RED | (THUG) | MURO | MUTCOM | TCTF |
---|---|---|---|---|---|---|---|---|---|---|---|
PUNCH | |||||||||||
↑... P | run_punch | run_punch1 | run_punch1 | run_punch | run_punch | run_punch1 run_punch2 (1) |
run_punch | = COMGUY | = COMGUY | run_punch | = STRIKE |
(←/→)... P | ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... P | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
KICK | |||||||||||
↑... K | run_kick | run_kick | run_kick | run_kick | run_kick | run_kick | run_kick | = COMGUY | run_kick | run_kick | run_kick1 run_kick2 (1) |
(←/→)... K | ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... K | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
ROLL/SLIDE | |||||||||||
↑... C | run_slide | run_slide | run_slide | run_slide | run_slide | run_slide | run_slide | = COMGUY | run_slide | = MURO | run_slide = STRPIS (2) = STRRIF |
(←/→)... C | ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
= COMGUY | = STRIKE | = KONOKO | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... C | run_bk_slide | run_bk_slide | run_bk_slide | run_bk_slide | = COMGUY | run_bk_slide | = KONOKO | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
ELITE :
- The animation played (ELITErun_punch1 or ELITErun_punch2) depends on the running animation state.
TCTF :
- The animation played (TCTFrun_kick1 or TCTFrun_kick2) depends on the running animation state.
- STRIKErun_slide (slide with no weapon) is overridden with TCTFrun_slide, whereas STRPISrun_slide and STRRIFrun_slide are inherited.
Throws and disarms
Static throws
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | (THUG) | MURCOM | (MUTANT) | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
THROWS | |||||||||||
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw_p (throw_fw_p_tgt) |
= COMCOM | throw_fw (throw_fw_tgt) |
= MURCOM | throw_fw_p (throw_fw_p_tgt) |
P+↑ (from BACK) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk_p (throw_bk_p_tgt) |
= COMCOM | throw_bk (throw_bk_tgt) |
= MURCOM | throw_bk_p (throw_bk_p_tgt) |
K+↑ (from FRONT) |
throw_fw_k (throw_fw_k_tgt) |
throw_fw_k (throw_fw_k_tgt) |
throw_fw_k (throw_fw_k_tgt) |
||||||||
K+↑ (from BACK) |
throw_bk_k (throw_bk_k_tgt) |
throw_bk_k (throw_bk_k_tgt) |
Running throws
Keys\TRAM | KONCOM | REDCOM | STRCOM | TCTCOM | NINCOM | TANCOM | ELICOM | MURCOM | (MUTANT) |
---|---|---|---|---|---|---|---|---|---|
PUNCH | |||||||||
↑... P (from FRONT) |
run_throw_fw (run_throw_fw_tgt) |
run_thw_fw_p (1) (run_thw_fw_p_tgt) run_thw_fw_pl (run_thw_fw_pl_t) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw (run_thw_fw_tgt) |
= MURCOM | |
↑... P (from BACK) |
run_throw_bk (run_throw_bk_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
= STRCOM | run_thw_bk_p (run_thw_bk_p_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
|||
↑... P (TACKLE) |
run_tkl_bk_p (run_tkl_bk_p_tgt) |
run_tkl_bk_p (run_tkl_bk_p_tgt) |
= STRCOM | run_tkl_bk_p (run_tkl_bk_p_tgt) |
|||||
KICK | |||||||||
↑... K (from FRONT) |
run_thw_fw_k (run_thw_fw_k_tgt) |
run_thw_fw_k (run_thw_fw_k_tgt) |
|||||||
↑... K (from BACK) |
run_thw_bk_k (run_thw_bk_k_tgt) |
STRCOM :
- STRCOMrun_thw_fw_p (resp. STRCOMrun_thw_fw_p_tgt) is played on the Striker (resp. on the victim) if the victim is to the Striker's right
STRCOMrun_thw_fw_pl (resp. STRCOMrun_thw_fw_pl_t) is played on the Striker (resp. on the victim) if the victim is to the Striker's left.
Pistol disarms
Keys\TRAM | KONPIS | REDPIS | STRPIS | (TCTF) | NINPIS | TANPIS | ELIPIS | COMPIS | (THUG) | (MURO) | (MUTANT) |
---|---|---|---|---|---|---|---|---|---|---|---|
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
= STRPIS | throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
= COMPIS | = COMPIS | = COMPIS |
P+↑ (from BACK) |
throw_bk_p (throw_bk_p_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
= STRPIS | throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
||||
K+↑ (from FRONT) |
throw_fw_k (throw_fw_k_tgt) |
= KONPIS |
Rifle disarms
Keys\TRAM | KONRIF | (RED) |
---|---|---|
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
= KONRIF |
P+↑ (from BACK) |
throw_bk_p (throw_bk_p_tgt) |
= KONRIF |
Variants available when carrying a rifle
Keys\TRAM | KONRIF | STRRIF | TANRIF | ELIRIF | (TCTF) |
---|---|---|---|---|---|
P | comb_p | comb_p | = STRRIF | ||
P+↑ | punch_fw | = STRRIF | |||
C, K | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRRIF |
More combat moves
Shockwaves
Character | Key | TRAM |
---|---|---|
Mutant Muro | C+↓ | MUTCOMcrouch_bk |
Barabas | C, K; | BARABkick_heavy |
Unbound moves
KONCOM | STRCOM |
---|---|
super_punch | super_punch |
super_kick | super_kick |
kick_fw_heavy |