XML talk:ONLV: Difference between revisions

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===Searching vertex shading of animated door geometry===
==Searching vertex shading of animated door geometry==
Now with the source code it would be easier to find where the vertex shading is stored.
Now with the source code it would be easier to find where the vertex shading is stored.


===CRSA import===
==CRSA import==
'''Old talk:''' I simply put this section here because I hope Neo will soon integrate it. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 17:28, 28 December 2013 (CET)
'''Old talk:''' I simply put this section here because I hope Neo will soon integrate it. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 17:28, 28 December 2013 (CET)


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===Pathfinding with GridIgnore flagged objects===
==Pathfinding with GridIgnore flagged objects==
Regarding Pathfinding on uneven ground, my testing shows that it will work as long as the top of the ground is 20 world units or less above the BNV, any higher and the grid is no longer active and the AI will not move.  [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 18:08, 21 August 2013 (CEST)
Regarding Pathfinding on uneven ground, my testing shows that it will work as long as the top of the ground is 20 world units or less above the BNV, any higher and the grid is no longer active and the AI will not move.  [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 18:08, 21 August 2013 (CEST)
: Ok thanks, I will check this tomorrow so we are sure it's the same on pc/mac. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:33, 21 August 2013 (CEST)
: Ok thanks, I will check this tomorrow so we are sure it's the same on pc/mac. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:33, 21 August 2013 (CEST)
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:::: The tall ghosts work!  Here is video from my old Outside level with updated bnvs and ghosts: https://www.youtube.com/watch?v=Yj3ptZnZtx0  [[User:EdT|EdT]] ([[User talk:EdT|talk]])
:::: The tall ghosts work!  Here is video from my old Outside level with updated bnvs and ghosts: https://www.youtube.com/watch?v=Yj3ptZnZtx0  [[User:EdT|EdT]] ([[User talk:EdT|talk]])


===Objects that are too low to pass them by sliding/crawling/sneaking===
==Objects that are too low to pass them by sliding/crawling/sneaking==
atm sliding under low objects don't seem to work  
atm sliding under low objects don't seem to work  
:[[User:EdT|EdT]] ([[User talk:EdT|talk]]) The reason for this are the collision spheres, even though you slide, the collision spheres remain vertical.
:[[User:EdT|EdT]] ([[User talk:EdT|talk]]) The reason for this are the collision spheres, even though you slide, the collision spheres remain vertical.
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===Textures that are not power of two===
==Textures that are not power of two==
If you have textures that cause a crash because they are not power of two, please post here those *.oni files.
If you have textures that cause a crash because they are not power of two, please post here those *.oni files.


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===Sky dome - it's a fail===
==Sky dome - it's a fail==
[[File:ONSK_fixes_Motoko_plugin.jpg|thumb]]
[[File:ONSK_fixes_Motoko_plugin.jpg|thumb]]


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===Ideas for OniSplit===
==Ideas for OniSplit==
'''bugfixes'''
'''bugfixes'''


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Works not:
Works not:
* Door
* Door
* Colsole
* Console
* Trigger
* Trigger


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----
----
'''improvments'''
'''improvements'''


'''better support for script objects'''
'''better support for script objects'''