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:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with -create:level) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot. | :: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with -create:level) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot. | ||
:: Can you share your files you are using? --[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021 | :: Can you share your files you are using? --[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021 | ||
:::Same problem with 0.9.99.0. Actually two things happen. | |||
:::# OniSplit converts 512x499 to 512x499 to 512x256 | |||
:::# They colors get distorted. While the change in dimension seems intended, the later seem to be a bug. | |||
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[File:GUIDO_rendezvous.jpg|thumb]]]] |
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