19,580
edits
m (→Outro: no need for two identical links in a row) |
m (noting a line that doesn't play in vanilla Oni due to a scripting error) |
||
Line 40: | Line 40: | ||
;Training sequence core (no actual subtitles in Oni, except for 00_01_33 and the generic praises) | ;Training sequence core (no actual subtitles in Oni, except for 00_01_33 and the generic praises) | ||
*00_01_35 Shinatama: First, let's begin with a few basic exercises. | *00_01_35 Shinatama: First, let's begin with a few basic exercises. | ||
:''Mouse and WASD training are not commented by Shinatama'' | :''Mouse and WASD training are not commented by Shinatama.'' | ||
*00_01_36 Shinatama: We'll use the track for the DASH training sequence. | *00_01_36 Shinatama: We'll use the track for the DASH training sequence. | ||
*00_01_33 Shinatama: But before we begin, you'd better warm-up. ('''subtitled, unlike the previous and following lines''') | *00_01_33 Shinatama: But before we begin, you'd better warm-up. ('''subtitled, unlike the previous and following lines''') | ||
Line 55: | Line 55: | ||
*00_01_48 Shinatama: When you're ready, we can move to the next room. | *00_01_48 Shinatama: When you're ready, we can move to the next room. | ||
*00_01_49 Shinatama: Now we can practice some basic jumping techniques. | *00_01_49 Shinatama: Now we can practice some basic jumping techniques. | ||
:''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump. | :''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump.'' | ||
:''The following two lines are played in sequence after you find the "secret" ammo.'' | :''The following two lines are played in sequence after you find the "secret" ammo.'' | ||
*00_01_46 Shinatama: Nice jumping! | *00_01_46 Shinatama: Nice jumping! | ||
Line 75: | Line 75: | ||
*00_01_60 Shinatama: You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can. | *00_01_60 Shinatama: You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can. | ||
*00_01_61 Shinatama: Try to jump-flip over the wall to the next training area. | *00_01_61 Shinatama: Try to jump-flip over the wall to the next training area. | ||
:'' | :''The following two lines are optional and are played only if you suck at jump-flipping.'' | ||
*00_01_62 Shinatama: Keep trying. Make sure you're moving toward the wall when you start your jump. | *00_01_62 Shinatama: Keep trying. Make sure you're moving toward the wall when you start your jump. | ||
*00_01_63 Shinatama: Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room. | *00_01_63 Shinatama: Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room. | ||
*00_01_64 Shinatama: Let's learn the basics of hand-to-hand combat. | *00_01_64 Shinatama: Let's learn the basics of hand-to-hand combat. | ||
:'' | :''The prompts for basic punches and kicks are silent ones.'' | ||
*00_01_65 Shinatama: Try throwing two punches quickly. Start the second punch just before the first finishes. | *00_01_65 Shinatama: Try throwing two punches quickly. Start the second punch just before the first finishes. | ||
*00_01_66 Shinatama: The second punch was different from the first, wasn't it? This is the beginning of a combo attack. | *00_01_66 Shinatama: The second punch was different from the first, wasn't it? This is the beginning of a combo attack. | ||
*00_01_67 Shinatama: Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo. | *00_01_67 Shinatama: Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo. | ||
:'' | :''The prompt for Sledgehammer Heel (PPK combo) is a silent one.'' | ||
*00_01_68 Shinatama: This combo is tricky. You have to start your second move just before the previous one ends. | *00_01_68 Shinatama: This combo is tricky. You have to start your second move just before the previous one ends. | ||
:''A generic "That's super!" (subtitled) is played after you do a PPK combo.'' | :''A generic "That's super!" (subtitled) is played after you do a PPK combo.'' | ||
Line 692: | Line 692: | ||
*13_65_06 Konoko: What are you doing? '''(RELICT. The OSBD and SNDD no longer exist. No reference in scripts, either.)''' | *13_65_06 Konoko: What are you doing? '''(RELICT. The OSBD and SNDD no longer exist. No reference in scripts, either.)''' | ||
*13_65_07 Kerr: I'm taking a look at the Chrysalis and testing to see how far its integration with your body has progressed. | *13_65_07 Kerr: I'm taking a look at the Chrysalis and testing to see how far its integration with your body has progressed. | ||
*13_65_08 Konoko: Integration? | *13_65_08 Konoko: Integration? '''(FAILS to play due to lack of <tt>sound_dialog_play_block</tt> between this and 13_65_06.)''' | ||
*13_65_09 Kerr: You're stable, but the transformation is farther along than I anticipated. | *13_65_09 Kerr: You're stable, but the transformation is farther along than I anticipated. | ||
*13_65_10 Konoko: What does that mean? What's happening to me? | *13_65_10 Konoko: What does that mean? What's happening to me? |