Quotes/Speech: Difference between revisions

m
noting a line that doesn't play in vanilla Oni due to a scripting error
m (→‎Outro: no need for two identical links in a row)
m (noting a line that doesn't play in vanilla Oni due to a scripting error)
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;Training sequence core (no actual subtitles in Oni, except for 00_01_33 and the generic praises)
;Training sequence core (no actual subtitles in Oni, except for 00_01_33 and the generic praises)
*00_01_35 Shinatama:  First, let's begin with a few basic exercises.
*00_01_35 Shinatama:  First, let's begin with a few basic exercises.
:''Mouse and WASD training are not commented by Shinatama''
:''Mouse and WASD training are not commented by Shinatama.''
*00_01_36 Shinatama:  We'll use the track for the DASH training sequence.
*00_01_36 Shinatama:  We'll use the track for the DASH training sequence.
*00_01_33 Shinatama:  But before we begin, you'd better warm-up. ('''subtitled, unlike the previous and following lines''')
*00_01_33 Shinatama:  But before we begin, you'd better warm-up. ('''subtitled, unlike the previous and following lines''')
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*00_01_48 Shinatama:  When you're ready, we can move to the next room.
*00_01_48 Shinatama:  When you're ready, we can move to the next room.
*00_01_49 Shinatama:  Now we can practice some basic jumping techniques.
*00_01_49 Shinatama:  Now we can practice some basic jumping techniques.
:''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump.
:''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump.''
:''The following two lines are played in sequence after you find the "secret" ammo.''  
:''The following two lines are played in sequence after you find the "secret" ammo.''  
*00_01_46 Shinatama:  Nice jumping!
*00_01_46 Shinatama:  Nice jumping!
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*00_01_60 Shinatama:  You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can.
*00_01_60 Shinatama:  You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can.
*00_01_61 Shinatama:  Try to jump-flip over the wall to the next training area.
*00_01_61 Shinatama:  Try to jump-flip over the wall to the next training area.
:''the following two lines are optional and are played only you suck at jump-flipping''
:''The following two lines are optional and are played only if you suck at jump-flipping.''
*00_01_62 Shinatama:  Keep trying. Make sure you're moving toward the wall when you start your jump.
*00_01_62 Shinatama:  Keep trying. Make sure you're moving toward the wall when you start your jump.
*00_01_63 Shinatama:  Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room.
*00_01_63 Shinatama:  Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room.


*00_01_64 Shinatama:  Let's learn the basics of hand-to-hand combat.
*00_01_64 Shinatama:  Let's learn the basics of hand-to-hand combat.
:''the prompts for basic punches and kicks are silent ones''
:''The prompts for basic punches and kicks are silent ones.''
*00_01_65 Shinatama:  Try throwing two punches quickly. Start the second punch just before the first finishes.
*00_01_65 Shinatama:  Try throwing two punches quickly. Start the second punch just before the first finishes.
*00_01_66 Shinatama:  The second punch was different from the first, wasn't it? This is the beginning of a combo attack.
*00_01_66 Shinatama:  The second punch was different from the first, wasn't it? This is the beginning of a combo attack.
*00_01_67 Shinatama:  Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo.
*00_01_67 Shinatama:  Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo.
:''the prompt for Sledgehammer Heel (PPK combo) is a silent one''
:''The prompt for Sledgehammer Heel (PPK combo) is a silent one.''
*00_01_68 Shinatama:  This combo is tricky. You have to start your second move just before the previous one ends.
*00_01_68 Shinatama:  This combo is tricky. You have to start your second move just before the previous one ends.
:''A generic "That's super!" (subtitled) is played after you do a PPK combo.''
:''A generic "That's super!" (subtitled) is played after you do a PPK combo.''
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*13_65_06 Konoko:  What are you doing? '''(RELICT. The OSBD and SNDD no longer exist. No reference in scripts, either.)'''
*13_65_06 Konoko:  What are you doing? '''(RELICT. The OSBD and SNDD no longer exist. No reference in scripts, either.)'''
*13_65_07 Kerr:  I'm taking a look at the Chrysalis and testing to see how far its integration with your body has progressed.
*13_65_07 Kerr:  I'm taking a look at the Chrysalis and testing to see how far its integration with your body has progressed.
*13_65_08 Konoko:  Integration?
*13_65_08 Konoko:  Integration? '''(FAILS to play due to lack of <tt>sound_dialog_play_block</tt> between this and 13_65_06.)'''
*13_65_09 Kerr:  You're stable, but the transformation is farther along than I anticipated.
*13_65_09 Kerr:  You're stable, but the transformation is farther along than I anticipated.
*13_65_10 Konoko:  What does that mean? What's happening to me?
*13_65_10 Konoko:  What does that mean? What's happening to me?