OBD:Instance file format: Difference between revisions

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{{Hatnote|".dat" redirects here; for other files ending in ".dat", see [[Oni (folder)]].<br>
{{Hatnote|".dat" redirects here; for other files ending in ".dat", see [[Oni (folder)]].<br>
:You should read [[Engine terminology]] and [[Game data terminology]] before this page.<br>
:You should read [[Engine terminology]] and [[Game data terminology]] before this page.<br>
:[[OBD:Raw and separate file formats]] should be read after this page.}}
:The [[raw|Raw and separate file formats]] page should be read after this one.}}
Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni. These are called "instance files" internally, but a more common-sense name for them is level data files. The format described below was also used for the tool files which supplied the GUI for the in-game editor, however the retail Oni game application refuses to load tool files; for the story behind the tool files, see [[level0_Tools]].
Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni. These are called "instance files" internally, but a more common-sense name for them is level data files. The format described below was also used for the tool files which supplied the GUI for the in-game editor, however the retail Oni game application refuses to load tool files; for the story behind the tool files, see [[level0_Tools]].