User talk:Geyser: Difference between revisions

m
tick tock
(nice tip)
m (tick tock)
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:Regarding Darwine, a known flaw is ''Darwine doesn't have working sound at this time'', that would spoil the fun of Oni :-)
:Regarding Darwine, a known flaw is ''Darwine doesn't have working sound at this time'', that would spoil the fun of Oni :-)
:Care to share who Mukade is?  Or you could post that question on OCF "Who is Mukade?"
:Care to share who Mukade is?  Or you could post that question on OCF "Who is Mukade?"
[[User:EdT|EdT]] 04:48, 21 December 2006 (CET)
::[[User:EdT|EdT]] 04:48, 21 December 2006 (CET)
 
 
----
==This is getting long...==
;May comment out or delete some of the older stuff...
:About Darwine: the lack of sound is a pretty obvious flaw...
:I thought you were beyond that: I frequently play Oni with the sound turned off.
 
:About Mukade: the Mukade=Hasegawa theory is controversial but pretty obvious.
:I've elaborated that theory in great detail on the ASFO2 thread.
:My more recent revelation was somewhat more cynical :
::He'd be Marathon's Security Officer AKA Halo's Master Chief ^^
:Rather than an ordinary thread, I'd make it a poll, but I need a few more options:
:*an android? (interesting...)
:*an alien? (Pfhor or S'Pht or Covenant or?)
:*the Seventh incarnation of the Leveler? (who?)
:*Obi-wan Kenobi?
:*your father?
:*etc...
 
:I may have other tips for your "Oni Universe Too"
::(or are you planning to change the soundtrack?),
:but they're better if they're incremental to a WIP that's visible somewhere.
::wanted scenes, timeline of the soundtrack, that kind of thing.
:As for Stamina Rose (and Superbeast), I may start a page here...
:The trainer (it's not really specific to Rooftops) is no big deal at all.
var int m=0;
var int S=0;
var int s=0;
var int d=0;
func main {
    invincible=1
    fork TickTockReset
    fork TickTock
}
func TickTockReset {
    restore_game
    ai2_kill
    m=0; S=0; s=0; d=0;
    sleep 1
    chr_wait_animation 0 KONOKOjump_flail KONOKOrun_bk_1stepa KONCOMrun_bk_1stepa
    fork TickTockReset
}
func TickTock {
    dmsg " "
    PrintDigit(m); PrintDigit(S); PrintDigit(s); PrintDigit(d);
    sleep 6
    d=d+1; if(d eq 10) {d=0;
        s=s+1; if(s eq 10) {s=0;
            S=S+1; if(S eq 6) {S=0;
                m=m+1; if(m eq 10) m=0;
            }
        }
    }
    fork TickTock
}
func PrintDigit(int digit){
    if(digit eq 0) dmsg "0"
    if(digit eq 1) dmsg "1"
    if(digit eq 2) dmsg "2"
    if(digit eq 3) dmsg "3"
    if(digit eq 4) dmsg "4"
    if(digit eq 5) dmsg "5"
    if(digit eq 6) dmsg "6"
    if(digit eq 7) dmsg "7"
    if(digit eq 8) dmsg "8"
    if(digit eq 9) dmsg "9"
}
:In order to use this, you need to have the savepoints recorded properly
::(i.e., you need to have played the original level once)
:Then remove the original scripts and keep only the above stuff.
 
:The '''chr_wait_animation''' may be frustrating if you feel like backpedaling at some point or another.
 
:Also, obviously, the timer will fail to reset if you've shapeshifted to a non-KON character.
 
:Those two can be "fixed" by customizing the ''chr_wait_anim...'' line, as usual.