5,391
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(nice tip) |
m (tick tock) |
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:Regarding Darwine, a known flaw is ''Darwine doesn't have working sound at this time'', that would spoil the fun of Oni :-) | :Regarding Darwine, a known flaw is ''Darwine doesn't have working sound at this time'', that would spoil the fun of Oni :-) | ||
:Care to share who Mukade is? Or you could post that question on OCF "Who is Mukade?" | :Care to share who Mukade is? Or you could post that question on OCF "Who is Mukade?" | ||
[[User:EdT|EdT]] 04:48, 21 December 2006 (CET) | ::[[User:EdT|EdT]] 04:48, 21 December 2006 (CET) | ||
---- | |||
==This is getting long...== | |||
;May comment out or delete some of the older stuff... | |||
:About Darwine: the lack of sound is a pretty obvious flaw... | |||
:I thought you were beyond that: I frequently play Oni with the sound turned off. | |||
:About Mukade: the Mukade=Hasegawa theory is controversial but pretty obvious. | |||
:I've elaborated that theory in great detail on the ASFO2 thread. | |||
:My more recent revelation was somewhat more cynical : | |||
::He'd be Marathon's Security Officer AKA Halo's Master Chief ^^ | |||
:Rather than an ordinary thread, I'd make it a poll, but I need a few more options: | |||
:*an android? (interesting...) | |||
:*an alien? (Pfhor or S'Pht or Covenant or?) | |||
:*the Seventh incarnation of the Leveler? (who?) | |||
:*Obi-wan Kenobi? | |||
:*your father? | |||
:*etc... | |||
:I may have other tips for your "Oni Universe Too" | |||
::(or are you planning to change the soundtrack?), | |||
:but they're better if they're incremental to a WIP that's visible somewhere. | |||
::wanted scenes, timeline of the soundtrack, that kind of thing. | |||
:As for Stamina Rose (and Superbeast), I may start a page here... | |||
:The trainer (it's not really specific to Rooftops) is no big deal at all. | |||
var int m=0; | |||
var int S=0; | |||
var int s=0; | |||
var int d=0; | |||
func main { | |||
invincible=1 | |||
fork TickTockReset | |||
fork TickTock | |||
} | |||
func TickTockReset { | |||
restore_game | |||
ai2_kill | |||
m=0; S=0; s=0; d=0; | |||
sleep 1 | |||
chr_wait_animation 0 KONOKOjump_flail KONOKOrun_bk_1stepa KONCOMrun_bk_1stepa | |||
fork TickTockReset | |||
} | |||
func TickTock { | |||
dmsg " " | |||
PrintDigit(m); PrintDigit(S); PrintDigit(s); PrintDigit(d); | |||
sleep 6 | |||
d=d+1; if(d eq 10) {d=0; | |||
s=s+1; if(s eq 10) {s=0; | |||
S=S+1; if(S eq 6) {S=0; | |||
m=m+1; if(m eq 10) m=0; | |||
} | |||
} | |||
} | |||
fork TickTock | |||
} | |||
func PrintDigit(int digit){ | |||
if(digit eq 0) dmsg "0" | |||
if(digit eq 1) dmsg "1" | |||
if(digit eq 2) dmsg "2" | |||
if(digit eq 3) dmsg "3" | |||
if(digit eq 4) dmsg "4" | |||
if(digit eq 5) dmsg "5" | |||
if(digit eq 6) dmsg "6" | |||
if(digit eq 7) dmsg "7" | |||
if(digit eq 8) dmsg "8" | |||
if(digit eq 9) dmsg "9" | |||
} | |||
:In order to use this, you need to have the savepoints recorded properly | |||
::(i.e., you need to have played the original level once) | |||
:Then remove the original scripts and keep only the above stuff. | |||
:The '''chr_wait_animation''' may be frustrating if you feel like backpedaling at some point or another. | |||
:Also, obviously, the timer will fail to reset if you've shapeshifted to a non-KON character. | |||
:Those two can be "fixed" by customizing the ''chr_wait_anim...'' line, as usual. |