OBD:FILM: Difference between revisions
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{{OBD_File_Header|align=center|type=FILM|prev=ENVP|next=HPge|name=Film|family=Generic}} | |||
---- | |||
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/film_a.gif | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/film_a.gif | ||
Line 81: | Line 77: | ||
| ALIGN=LEFT | rotation of the character on the y-axis in degrees | | ALIGN=LEFT | rotation of the character on the y-axis in degrees | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#EBEBEB" | 00 00 | | BGCOLOR="#EBEBEB" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | keypress event bitset part 1 (see below) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FF00C8" | 00 00 00 00 | | BGCOLOR="#FF00C8" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | keypress event bitset part 2 (see below) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#F0F096" | 00 00 00 00 | | BGCOLOR="#F0F096" | 00 00 00 00 | ||
Line 106: | Line 98: | ||
:As far as FILM is concerned, those anims are ''local'' (link by ID) | :As far as FILM is concerned, those anims are ''local'' (link by ID) | ||
:Actually, they're usually empty (looked up by name in level 0) | :Actually, they're usually empty (looked up by name in level 0) | ||
;Keypress event bitset part 1 | |||
Actually this can be seen as an 8-byte bitset | |||
:0x 01 00 00 00 : (1:00) escape | |||
:0x 02 00 00 00 : (1:01) console | |||
:0x 04 00 00 00 : (1:02) pausescreen | |||
:0x 08 00 00 00 : (1:03) cutscene1 | |||
:0x 10 00 00 00 : (1:04) cutscene2 | |||
:0x 20 00 00 00 : (1:05) f4 | |||
:0x 40 00 00 00 : (1:06) f5 | |||
:0x 80 00 00 00 : (1:07) f6 | |||
:0x 00 01 00 00 : (1:08) f7 | |||
:0x 00 02 00 00 : (1:09) f8 | |||
:0x 00 04 00 00 : (1:0A) start_record | |||
:0x 00 08 00 00 : (1:0B) stop_record | |||
:0x 00 10 00 00 : (1:0C) play_record | |||
:0x 00 20 00 00 : (1:0D) f12 | |||
*0x 00 40 00 00 : (1:0E) ........ ? apparently absent | |||
:0x 00 80 00 00 : (1:0F) lookmode | |||
:0x 00 00 01 00 : (1:10) screenshot | |||
*0x 00 00 02 00 : (1:11) ........ ? apparently absent | |||
*0x 00 00 04 00 : (1:12) ........ ? apparently absent | |||
*0x 00 00 08 00 : (1:13) ........ ? apparently absent | |||
*0x 00 00 10 00 : (1:14) ........ ? apparently absent | |||
:0x 00 00 20 00 : (1:15) forward | |||
:0x 00 00 40 00 : (1:16) backward | |||
:0x 00 00 80 00 : (1:17) turnleft | |||
:0x 00 00 00 01 : (1:18) turnright | |||
:0x 00 00 00 02 : (1:19) stepleft | |||
:0x 00 00 00 04 : (1:1A) stepright | |||
:0x 00 00 00 08 : (1:1B) jump | |||
:0x 00 00 00 10 : (1:1C) crouch | |||
:0x 00 00 00 20 : (1:1D) punch | |||
:0x 00 00 00 40 : (1:1E) kick | |||
:0x 00 00 00 80 : (1:1F) block (no effect) | |||
;Keypress event bitset part 2 | |||
:0x 01 00 00 00 : (1:20) walk | |||
:0x 02 00 00 00 : (1:21) action | |||
:0x 04 00 00 00 : (1:22) hypo | |||
:0x 08 00 00 00 : (1:23) reload | |||
:0x 10 00 00 00 : (1:24) swap | |||
:0x 20 00 00 00 : (1:25) drop | |||
:0x 40 00 00 00 : (1:26) fire1 | |||
:0x 80 00 00 00 : (1:27) fire2 | |||
:0x 00 01 00 00 : (1:28) fire3 | |||
*............................and that's all for keypresses, apparently | |||
;Note to self... other bitsets somewhere? | |||
:(3:7) aim_lr | |||
:(3:8) aim_ud | |||
:(4:0) man_cam_pan_left | |||
:(4:1) man_cam_pan_up | |||
:(4:2) man_cam_move_forward | |||
:(4:3) man_cam_move_up | |||
:(4:4) man_cam_move_left | |||
:(5:0) man_cam_pan_right | |||
:(5:1) man_cam_pan_down | |||
:(5:2) man_cam_move_backward | |||
:(5:3) man_cam_move_down | |||
:(5:4) man_cam_move_right | |||
---- | |||
{{OBD_File_Footer|align=right|type=FILM|prev=ENVP|next=HPge|name=Film|family=Generic}} |
Revision as of 02:23, 22 March 2007
|
Hex | Translation | Meaning |
01 9C 00 00 | 156 | 00156-BomberKonRun01.FILM |
01 00 00 06 | 3 | level 3 |
FE 6B 81 44 | 1035.374855 | x-coordinate (position) |
00 00 73 43 | 243.000000 | y-coordinate (position) |
F1 A8 F1 C1 | -30.207490 | z-coordinate (position) |
34 E3 C8 40 | 6.277734 | look to state in degrees (angle over 360 is possible - huh?) |
00 C8 1A 3B | 0.002361 | facing in degrees (works nor correct, the angle isn't the same as the float) |
00 00 00 00 | 0.000000 | looking from left or right to facing state |
DB 8F B9 BF | -1.449726 | looking up or down |
FF 00 00 00 | 255 | film lenght in 1/60 seconds (4.25 seconds) |
00 00 00 00 | 0 | TRAM link 1 |
00 00 00 00 | 0 | TRAM link 2 |
AD DE | dead | not used |
5A 00 00 00 | 90 | 90 packages follow (one package is edged in black) |
Below follows the first package. | ||
00 00 00 00 | 0.000000 | camera angle (up / down) |
00 00 00 00 | 0.000000 | rotation of the character on the y-axis in degrees |
00 00 00 00 | 0 | keypress event bitset part 1 (see below) |
00 00 00 00 | 0 | keypress event bitset part 2 (see below) |
00 00 00 00 | 0 | frame |
00 00 00 00 | 0 | unknown |
- TRAM links
- Those are custom animations that are not triggered by normal movements.
- There's a maximum of 2 custom anims per film.
- As far as FILM is concerned, those anims are local (link by ID)
- Actually, they're usually empty (looked up by name in level 0)
- Keypress event bitset part 1
Actually this can be seen as an 8-byte bitset
- 0x 01 00 00 00 : (1:00) escape
- 0x 02 00 00 00 : (1:01) console
- 0x 04 00 00 00 : (1:02) pausescreen
- 0x 08 00 00 00 : (1:03) cutscene1
- 0x 10 00 00 00 : (1:04) cutscene2
- 0x 20 00 00 00 : (1:05) f4
- 0x 40 00 00 00 : (1:06) f5
- 0x 80 00 00 00 : (1:07) f6
- 0x 00 01 00 00 : (1:08) f7
- 0x 00 02 00 00 : (1:09) f8
- 0x 00 04 00 00 : (1:0A) start_record
- 0x 00 08 00 00 : (1:0B) stop_record
- 0x 00 10 00 00 : (1:0C) play_record
- 0x 00 20 00 00 : (1:0D) f12
- 0x 00 40 00 00 : (1:0E) ........ ? apparently absent
- 0x 00 80 00 00 : (1:0F) lookmode
- 0x 00 00 01 00 : (1:10) screenshot
- 0x 00 00 02 00 : (1:11) ........ ? apparently absent
- 0x 00 00 04 00 : (1:12) ........ ? apparently absent
- 0x 00 00 08 00 : (1:13) ........ ? apparently absent
- 0x 00 00 10 00 : (1:14) ........ ? apparently absent
- 0x 00 00 20 00 : (1:15) forward
- 0x 00 00 40 00 : (1:16) backward
- 0x 00 00 80 00 : (1:17) turnleft
- 0x 00 00 00 01 : (1:18) turnright
- 0x 00 00 00 02 : (1:19) stepleft
- 0x 00 00 00 04 : (1:1A) stepright
- 0x 00 00 00 08 : (1:1B) jump
- 0x 00 00 00 10 : (1:1C) crouch
- 0x 00 00 00 20 : (1:1D) punch
- 0x 00 00 00 40 : (1:1E) kick
- 0x 00 00 00 80 : (1:1F) block (no effect)
- Keypress event bitset part 2
- 0x 01 00 00 00 : (1:20) walk
- 0x 02 00 00 00 : (1:21) action
- 0x 04 00 00 00 : (1:22) hypo
- 0x 08 00 00 00 : (1:23) reload
- 0x 10 00 00 00 : (1:24) swap
- 0x 20 00 00 00 : (1:25) drop
- 0x 40 00 00 00 : (1:26) fire1
- 0x 80 00 00 00 : (1:27) fire2
- 0x 00 01 00 00 : (1:28) fire3
- ............................and that's all for keypresses, apparently
- Note to self... other bitsets somewhere?
- (3:7) aim_lr
- (3:8) aim_ud
- (4:0) man_cam_pan_left
- (4:1) man_cam_pan_up
- (4:2) man_cam_move_forward
- (4:3) man_cam_move_up
- (4:4) man_cam_move_left
- (5:0) man_cam_pan_right
- (5:1) man_cam_pan_down
- (5:2) man_cam_move_backward
- (5:3) man_cam_move_down
- (5:4) man_cam_move_right
ONI BINARY DATA |
---|
ENVP << Other file types >> HPge |
FILM : Film |
Generic file |