AE:BIP: Difference between revisions
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WARNING: HUGE FILES | WARNING: HUGE FILES | ||
The ones currently available are the | The ones currently available are the first generation. | ||
They only contain | They only contain functions for death and hurt. (And some other things which you must find out on your own :p) | ||
{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" | ||
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|level0_Final | |level0_Final | ||
| | |Available * | ||
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|level1_Final | |level1_Final | ||
| | |Available | ||
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|level2_Final | |level2_Final | ||
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|level19_Final | |level19_Final | ||
| | |Available | ||
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*technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles. | *technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles. | ||
'''Sorry, but the BIP's download section has been taken down temporarily for legal reasons.''' |
Revision as of 03:27, 15 December 2005
The Binary Improvement Project
The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.
If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!
To read up on discussion on this topic, go here
Project Points
- Improved AI (Using Alternate AI Mele logic/improving mele logic)
- Easier to Script (AI names/functions)
- Wider Range of Character Classes (More random skins, harder enemy types, more enemy types where available)
- AI endowed Konoko for all levels (Players will now use "ai_0" as their player character)
- Trigger Events (hurt, death, dying, reload, ect)
- Better Ai Names (yes, no more annoying names. Will all be sorted likewise : AI_000_Konoko, AI_001_Thug, ect)
- More Coming (Yes, more!)
Downloading
WARNING: HUGE FILES
The ones currently available are the first generation. They only contain functions for death and hurt. (And some other things which you must find out on your own :p)
Level | Download File |
---|---|
level0_Final | Available * |
level1_Final | Available |
level2_Final | Coming Soon |
level3_Final | Coming Soon |
level4_Final | Coming Soon |
level6_Final | Coming Soon |
level8_Final | Coming Soon |
level9_Final | Coming Soon |
level10_Final | Coming Soon |
level11_Final | Coming Soon |
level12_Final | Coming Soon |
level13_Final | Coming Soon |
level14_Final | Coming Soon |
level18_Final | Coming Soon |
level19_Final | Available |
- technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.
Sorry, but the BIP's download section has been taken down temporarily for legal reasons.