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==Project Points== | ==Project Points== | ||
* | ===Global improvements (level 0)=== | ||
* | *Unlocked combat moves for Konoko and female civilians | ||
*Wider | *Two new weapons : WMC Lite (a WMC you can run with and that everybody can collect and reload) and F3 - Framerate Friendly Fireworks | ||
*AI endowed Konoko for all levels (Players will now use "ai_0" as their player character | *Cool-looking particles for special moves of basic character classes : Konoko, Comguys, Strikers. | ||
*run=dash, so AI automatically dash instead of running (for everyone but Elites, Ninjas, Tankers and Thugs) | |||
The last point (dashing AI) has a few issues in its current state, so I propose we switch to Alloc's Trainer for a change. | |||
*More | ===Level-specific improvements=== | ||
*Systematic names for AI and related events (hurt, death, dying, reload, etc), for more powerful scripting | |||
*Improved AI (using complex AI melee patterns rather than basic ones) | |||
*Wider range of spawnable characters (more random skins, harder enemy types, more enemy types where available) | |||
*New enemy type (Comguy with Ninja skills) in levels 1, 12 and 19 | |||
*AI-endowed Konoko for all levels (Players will now use "ai_0" as their player character) | |||
*More | |||
== Downloading == | == Downloading == |