Talk:Windows Oni vs. Mac Oni: Difference between revisions
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:My basic suggestion holds: forget the animations for now and go for OBJ... | :My basic suggestion holds: forget the animations for now and go for OBJ... | ||
::[[User:Geyser|geyser]] 10:58, 10 December 2007 (CET) | ::[[User:Geyser|geyser]] 10:58, 10 December 2007 (CET) | ||
:ok, got it - they are equal | |||
:currently i am coding 3ds exporter - 3ds supports a lot of things | |||
:*i don't mind if i don't get answer since absolutely no question is importaint | |||
::[[User:Kuchumovn|Kuchumovn]] 16:34, 10 December 2007 (CET) |
Revision as of 15:34, 10 December 2007
- hello
- may i ask you to explain me - what is the difference between non-dat files?
- i.e. when i am on pc, i lookup entry id, name and offset in the dat file, and then go to this offset in the raw file and read the data of the entry
- how is it on mac?
- i thought sep is just a raw with extension "sep" (never seen such file tho)
- Kuchumovn 10:19, 10 December 2007 (CET)
- I suggest you have a look at the PC demo, which is Mac-like and has .sep files.
- As detailed in the article here, .sep are used to store some "raw" content.
- Thus, some of the "raw" data is stored in the .sep, and some in the .raw
- I have no idea what "sep" stands for. Maybe it was "e"ditable at runtime.
- As for the actual storage, there's no difference between .raw and .sep
- geyser 10:58, 10 December 2007 (CET)
- Sorry for not having replied to you on OME yet... "Better things to do" ^_^
- My basic suggestion holds: forget the animations for now and go for OBJ...
- geyser 10:58, 10 December 2007 (CET)
- ok, got it - they are equal
- currently i am coding 3ds exporter - 3ds supports a lot of things
- i don't mind if i don't get answer since absolutely no question is importaint
- Kuchumovn 16:34, 10 December 2007 (CET)