OBD:CBPM: Difference between revisions
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<== CBPM File ==>
Character Body Part Material - Character File
<== CBPM File ==>
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
| WIDTH=15% | <B>Hex</B> | |||
| WIDTH=15% | <B>Translation</B> | |||
| WIDTH=70% | <B>Meaning</B> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF0000" | 01 E8 03 00 | |||
| 1000 | |||
| ALIGN=LEFT | 01000-.CBPM | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFF00" | 01 00 00 06 | |||
| 3 | |||
| ALIGN=LEFT | level 3 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 E9 03 00 | |||
| 1001 | |||
| ALIGN=LEFT | link to 01001-Cloth.[[OBD:Mtrl|Mtrl]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 EA 03 00 | |||
| 1002 | |||
| ALIGN=LEFT | link to 01002-Armor.[[OBD:Mtrl|Mtrl]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 EB 03 00 | |||
| 1003 | |||
| ALIGN=LEFT | link to 01003-Flesh.[[OBD:Mtrl|Mtrl]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFFC8" | AD DE | |||
| dead | |||
| ALIGN=LEFT | not used | |||
|} | |||
Revision as of 15:44, 30 December 2005
Main Page >> Oni Binary Data >> File Types >> CBPM File
Character Body Part Material - Character File
Hex | Translation | Meaning |
01 E8 03 00 | 1000 | 01000-.CBPM |
01 00 00 06 | 3 | level 3 |
01 E9 03 00 | 1001 | link to 01001-Cloth.Mtrl |
01 EA 03 00 | 1002 | link to 01002-Armor.Mtrl |
01 EB 03 00 | 1003 | link to 01003-Flesh.Mtrl |
AD DE | dead | not used |
Altogether 19 links. All Mtrl files are 0 byte files. That means, that Oni will take the information out of the Mtrl files of level 0.
Main Page >> Oni Binary Data >> File Types >> CBPM File