Combat moves: Difference between revisions

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{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Key/Char
!Key/Char
!Konoko
!KONCOM
!Fury
!REDCOM
!Striker
!STRCOM
!SWAT
!SWAT
!Elite
!ELICOM
!Tanker
!TANCOM
!Comguy
!COMCOM
!Muro
!THUCOM
!Ninja
!MURCOM
!NINCOM
|-
|-
!p+(←/→)
!p+(←/→)
|10
|punch_lt/punch_rt
|1<br>0
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|10
|punch_lt/punch_rt
|punch_lt/punch_rt
|-
|-
!p+(&#8592;/&#8594;)
!p+&#8595;
|10
|punch_bk
|10
|punch_bk
|10
|punch_bk
|10
|punch_bk
|10
|punch_bk
|10
|punch_bk
|10
|punch_bk
|10
|COMCOM&#8594;
|10
|punch_bk
|punch_bk
|-
|-
!p+(&#8592;/&#8594;)
!p+(&#8592;/&#8594;)
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|10
|10
|10
|10
|
|-
|-
!p+(&#8592;/&#8594;)
!p+(&#8592;/&#8594;)
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|10
|10
|10
|10
|
|-
|-
!p+(&#8592;/&#8594;)
!p+(&#8592;/&#8594;)
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|10
|10
|10
|10
|
|-
|-
!p+(&#8592;/&#8594;)
!p+(&#8592;/&#8594;)
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|10
|10
|10
|10
|
|-
|-
!p+(&#8592;/&#8594;)
!p+(&#8592;/&#8594;)
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|10
|10
|10
|10
|
|-
|-
!p+(&#8592;/&#8594;)
!p+(&#8592;/&#8594;)
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|10
|10
|10
|10
|
|}
|}

Revision as of 22:56, 18 October 2005

ZDLO has made a nice table summing up all the combat moves available in Oni (if you think something's missing, please say so).

Inflicted damage table

Key/Char KONCOM REDCOM STRCOM SWAT ELICOM TANCOM COMCOM THUCOM MURCOM NINCOM
p+(←/→) punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt
p+↓ punch_bk punch_bk punch_bk punch_bk punch_bk punch_bk punch_bk COMCOM→ punch_bk punch_bk
p+(←/→) 10 10 10 10 10 10 10 10 10
p+(←/→) 10 10 10 10 10 10 10 10 10
p+(←/→) 10 10 10 10 10 10 10 10 10
p+(←/→) 10 10 10 10 10 10 10 10 10
p+(←/→) 10 10 10 10 10 10 10 10 10
p+(←/→) 10 10 10 10 10 10 10 10 10