Pre-beta content: Difference between revisions
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The elevator was initially ''between'' the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and catwalks have a transparent floor. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too. | The elevator was initially ''between'' the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and catwalks have a transparent floor. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too. | ||
{| | |||
|+Damocles | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic15.htm http://geyser.oni2.net/genesis/screenshots/_oni_15.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic43.htm http://geyser.oni2.net/genesis/screenshots/_oni_43.jpg] | |||
|} | |||
It dodn't change much except that now it's somewhat smaller and is placed at the center of the hall (one floor up) rather than at the bottom. The terminals are very different now. | |||
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===Regional State Building=== | |||
{| | |||
|+The foyer | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic01.htm http://geyser.oni2.net/genesis/screenshots/_oni_01.jpg] | |||
|http://geyser.oni2.net/pics/screenshots/iron_demon/demon_fight.jpg | |||
|} | |||
New textures. And it looks like there used to be doors between the two parts of the building at the ground floor. Now they're only on the top floor and in the basement. | |||
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===TCTF Science Prison=== | |||
{| | |||
|+The scanner | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic17.htm http://geyser.oni2.net/genesis/screenshots/_oni_17.jpg] | |||
|} | |||
New wall textures. Looks like the scanner's textures are actually higher-res than what we have now. |
Revision as of 01:59, 18 February 2006
Final levels
Syndicate Warehouse
There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real building).
A whole lotta crates have been added, different door textures... and the forklift is higher now.
Manufacturing Plant (Musashi Manufacturing)
This one has changed quite a lot :
Bio-Research Lab
This one has kept the same basic layout, but there were a few changes
The interior is only done in one half of the lab, and it's the other one (the one on the right).
Looks like the level was flipped horizontally at some point (and the surrounding buildings weren't there).
In the second picture, there are buildings in the distance, but the level is still not final :
pillars and foyer doors missing, extra ledges along the sides of the aisle...
Wonder what she's shooting at...
The stairs run the other way now. Like this \\ not like this //. So this is still the flipped version.
Vansam Regional Airport
TCTF Regional Headquarters
A longer car. Different transition from the parking lot to the main building. A place for Konoko's bike. Different stuff outside the parking's gates.
The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much...
The elevator was initially between the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and catwalks have a transparent floor. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too.
It dodn't change much except that now it's somewhat smaller and is placed at the center of the hall (one floor up) rather than at the bottom. The terminals are very different now.
Regional State Building
New textures. And it looks like there used to be doors between the two parts of the building at the ground floor. Now they're only on the top floor and in the basement.
TCTF Science Prison
New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.