Pre-beta content: Difference between revisions
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New wall textures. Looks like the scanner's textures are actually higher-res than what we have now. | New wall textures. Looks like the scanner's textures are actually higher-res than what we have now. | ||
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==Pre-beta levels== | |||
{| | |||
|+Something like a multi-level bunker | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic33.htm http://geyser.oni2.net/genesis/screenshots/_oni_33.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic34.htm http://geyser.oni2.net/genesis/screenshots/_oni_34.jpg] | |||
|- | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic04.htm http://geyser.oni2.net/genesis/screenshots/_oni_04.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic10.htm http://geyser.oni2.net/genesis/screenshots/_oni_10.jpg] | |||
|} | |||
{| | |||
|+Deathmatch arenas | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic23.htm http://geyser.oni2.net/genesis/screenshots/_oni_23.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic31.htm http://geyser.oni2.net/genesis/screenshots/_oni_31.jpg] | |||
|- | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic32.htm http://geyser.oni2.net/genesis/screenshots/_oni_32.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic35.htm http://geyser.oni2.net/genesis/screenshots/_oni_35.jpg] | |||
|- | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic41.htm http://geyser.oni2.net/genesis/screenshots/_oni_41.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic09.htm http://geyser.oni2.net/genesis/screenshots/_oni_09.jpg] | |||
|} | |||
All but the last one seem to be the same arena | |||
{| | |||
|+The heart of the anecdotical [[BGI]] corporation? | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic14.htm http://geyser.oni2.net/genesis/screenshots/_oni_14.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic45.htm http://geyser.oni2.net/genesis/screenshots/_oni_45.jpg] | |||
|} | |||
{| | |||
|+Some cool architecture, maybe [[BGI]] too | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic08.htm http://geyser.oni2.net/genesis/screenshots/_oni_08.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic07.htm http://geyser.oni2.net/genesis/screenshots/_oni_07.jpg] | |||
|} | |||
Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distorsion?). | |||
<br>Also note that this is not the same side of a same room : probably both sides of that room. | |||
{| | |||
|+Completely random | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic37.htm http://geyser.oni2.net/genesis/screenshots/_oni_37.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic11.htm http://geyser.oni2.net/genesis/screenshots/_oni_11.jpg] | |||
|} | |||
The first one looks like an unfinished office level. Isn't the second one a Marathon level? | |||
{| | |||
|+Even more random | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic20.htm http://geyser.oni2.net/genesis/screenshots/_oni_20.jpg] | |||
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic05.htm http://geyser.oni2.net/genesis/screenshots/_oni_05.jpg] | |||
|} | |||
The first one doesn't look like anything in the final game. The last one, well, it could be anything. |
Revision as of 02:37, 18 February 2006
Final levels
Syndicate Warehouse
There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real building).
A whole lotta crates have been added, different door textures... and the forklift is higher now.
Manufacturing Plant (Musashi Manufacturing)
This one has changed quite a lot :
Bio-Research Lab
This one has kept the same basic layout, but there were a few changes
The interior is only done in one half of the lab, and it's the other one (the one on the right).
Looks like the level was flipped horizontally at some point (and the surrounding buildings weren't there).
In the second picture, there are buildings in the distance, but the level is still not final :
pillars and foyer doors missing, extra ledges along the sides of the aisle...
Wonder what she's shooting at...
The stairs run the other way now. Like this \\ not like this //. So this is still the flipped version.
Vansam Regional Airport
This can be the "Arrivals" section (which is now completely empty).
TCTF Regional Headquarters
A longer car. Different transition from the parking lot to the main building. A place for Konoko's bike. Different stuff outside the parking's gates.
The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much...
The elevator was initially between the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and ramps are transparent. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too.
It dodn't change much except that now it's somewhat smaller and is placed at the center of the hall (one floor up) rather than at the bottom. The terminals are very different now.
Regional State Building
New textures. And it looks like there used to be doors between the two parts of the building on the ground floor. Now they're only on the top floor and in the basement.
TCTF Science Prison
New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.
Pre-beta levels
All but the last one seem to be the same arena
Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distorsion?).
Also note that this is not the same side of a same room : probably both sides of that room.
The first one looks like an unfinished office level. Isn't the second one a Marathon level?
The first one doesn't look like anything in the final game. The last one, well, it could be anything.