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edits
(→Download links: update link to 0.9.28) |
(updating for 0.9.29; still need to be get specific about what XML files need to be in folder with DAE we are importing; also encouraging use of Depot for files) |
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==Getting it== | ==Getting it== | ||
===Download links=== | ===Download links=== | ||
* Latest version of OniSplit: [http:// | * Latest version of OniSplit: [http://mods.oni2.net/sites/default/files/OniSplit.exe_.zip v0.9.29] | ||
===Requirements=== | ===Requirements=== | ||
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:TRBS and ONCC support additional -noanim and -anim options for -extract:dae, see [[AE:Importing character models|HERE]] for details. | :TRBS and ONCC support additional -noanim and -anim options for -extract:dae, see [[AE:Importing character models|HERE]] for details. | ||
::Imported geometry must only contain triangles. See [[AE:Importing character models|HERE]] for additional options (e.g., cel-shading) | ::Imported geometry must only contain triangles. See [[AE:Importing character models|HERE]] for additional options (e.g., cel-shading) | ||
====Levels==== | |||
OniSplit can convert AKEV files (level geometry) and the associated file types to and from DAE format: | |||
<tt>-extract:dae <target directory> <name of AKEV.oni source file></tt> Extracts all AKEV and related instances to Collada files | |||
The next two steps are used on a folder in which you have placed the DAE and XML-formatted instances of the required files, as well as textures in TGA format. | |||
<tt>-create <target directory> -genmipmaps -format:dxt1 <source directory/>*.xml</tt> Converts all AKEV and related instances to .oni files | |||
<tt>-import:nosep <source directory> <target file name>.dat</tt> The standard command for creating .dat/.raw files from .oni files (remember to use the import:sep option on Mac!) | |||
=====Misc===== | =====Misc===== | ||
Some more import/export functions, e.g., to rip sounds or rip/replace subtitles. | Some more import/export functions, e.g., to rip sounds or rip/replace subtitles. | ||
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BIG NOTE OF WARNING: some of the above instance types (most importantly ONWC) contain geometry data (M3GM) embedded in them. The geometry can | BIG NOTE OF WARNING: some of the above instance types (most importantly ONWC) contain geometry data (M3GM) embedded in them. The geometry can round-trip through xml but versions of OniSplit up to and including 0.9.26 produce an invalid .oni file that may cause Oni to crash. |