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;Ninja dodging | ;Ninja dodging | ||
I don't know if [http://geyser.oni2.net/genesis/screenshots/_oni_07.jpg this] was a "manufactured" shot or not, but it's still awesome. Now, Loser has already gotten basic dodging working; what would it take to specifically get ninjas to either "ninja-slide" or jump as a form of dodging fire? Also, that jumping dude is ''really'' jumping. How would the game play out if the ninjas actually did have greater leaping ability than Konoko? It would make sense, wouldn't it? Especially if they're androids as ''some'' people like to think ;-) --'''Iritscen''' | I don't know if [http://geyser.oni2.net/genesis/screenshots/_oni_07.jpg this] was a "manufactured" shot or not, but it's still awesome. Now, Loser has already gotten basic dodging working; what would it take to specifically get ninjas to either "ninja-slide" or jump as a form of dodging fire? Also, that jumping dude is ''really'' jumping. How would the game play out if the ninjas actually did have greater leaping ability than Konoko? It would make sense, wouldn't it? Especially if they're androids as ''some'' people like to think ;-) --'''Iritscen''' | ||
:NOTE: Ninjas actually jump higher than Konoko if they use "jetpack timer" powered jump as well (hold spacebar). According to my observations (only empiric - nothing proven) there is probably bug in AI2 code. AI2 computes distance of far jump as if char used jetpacked jump, yet AI2 for some reason CANNOT do more than tap jump. | :NOTE: Ninjas actually jump higher than Konoko if they use "jetpack timer" powered jump as well (hold spacebar). According to my observations (only empiric - nothing proven) there is probably bug in AI2 code. AI2 computes distance of far jump as if char used jetpacked jump, yet AI2 for some reason CANNOT do more than tap jump. | ||
:Next, for AI2 "special" dodge - looks like AI2 is somewheat "vector" powered. And by than way, AI2 can only run/walk/creep. Acrobatics are MELEE only. If we had source....you know the rest.:--[[User:Loser|Loser]] 19:26, 13 November 2008 (CET) /NOTE | :Next, for AI2 "special" dodge - looks like AI2 is somewheat "vector" powered. And by than way, AI2 can only run/walk/creep. Acrobatics are MELEE only. If we had source....you know the rest.:--[[User:Loser|Loser]] 19:26, 13 November 2008 (CET) /NOTE | ||
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::- Can we get AI2 to do more than a tap jump? (P.S.: Can ninjas actually jump as high as seen in that picture?) --[[User:Iritscen|iritscen]] 20:10, 13 November 2008 (CET) | ::- Can we get AI2 to do more than a tap jump? (P.S.: Can ninjas actually jump as high as seen in that picture?) --[[User:Iritscen|iritscen]] 20:10, 13 November 2008 (CET) | ||
::- Are we sure that nothing short of engine patching would allow cool dodge moves? <strike>If the AI knows when it's being fired at, is there some way to add to the dodging routines links to the animations for side-rolls/slides and high jumps (for ninjas)?</strike> Actually, I thought a little more about what you said, and it seems that what I'm proposing here is impossible to do without actually altering code. --[[User:Iritscen|iritscen]] 20:10, 13 November 2008 (CET) | ::- Are we sure that nothing short of engine patching would allow cool dodge moves? <strike>If the AI knows when it's being fired at, is there some way to add to the dodging routines links to the animations for side-rolls/slides and high jumps (for ninjas)?</strike> Actually, I thought a little more about what you said, and it seems that what I'm proposing here is impossible to do without actually altering code. --[[User:Iritscen|iritscen]] 20:10, 13 November 2008 (CET) | ||
::''Ninjas ''do'' run/jump significantly faster/higher than Konoko, especially with the maximal body size factor. As for the jetpacking (an upwards acceleration), it's equivalent to lesser gravity, so just make the character-specific gravity factor smaller and you're done. --[[User:Geyser|geyser]] 00:00, 14 November 2008 (CET)'' | |||
riddles for engine patchers: | riddles for engine patchers: |