Talk:OniSplit: Difference between revisions

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(Cleaning up and question)
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Could you please add that attribute back to the xml? Thank you [[User:EdT|EdT]]
Could you please add that attribute back to the xml? Thank you [[User:EdT|EdT]]
Nope, I'm not adding that back. If you want to shorten an animation the do the right thing and edit the Heights, Velocities,  Rotations and Positions elements. I realise that's more complicated to do (especially for Rotations) but setting the FrameCount directly is a hack. Hopefully we'll have soon a Collada animation importer and that will simplify editing animations a bit.
[[User:Neo|Neo]]

Revision as of 06:35, 10 July 2009

Neo, in the latest version of OniSplit, when a TRAM is extracted as .xml, the framecount is not included. Previous versions would have attributes like this: <FrameCount>52</FrameCount> <Duration>52</Duration>. In a couple of modified TRAMs, I used that attribute to shorten an animation. For example, I would change <FrameCount>52</FrameCount> to <FrameCount>45</FrameCount>.

Could you please add that attribute back to the xml? Thank you EdT

Nope, I'm not adding that back. If you want to shorten an animation the do the right thing and edit the Heights, Velocities, Rotations and Positions elements. I realise that's more complicated to do (especially for Rotations) but setting the FrameCount directly is a hack. Hopefully we'll have soon a Collada animation importer and that will simplify editing animations a bit.

Neo