Talk:Lightmapping levels: Difference between revisions

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(Created page with 'There was probably some thought behind rendering particles between the env and the shadow: Oni has no sharp shadows, and it allows the particles to be rendered in the same light\…')
 
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...if that makes any sense. [[User:Gumby|Gumby]] 21:05, 4 October 2010 (UTC)
...if that makes any sense. [[User:Gumby|Gumby]] 21:05, 4 October 2010 (UTC)
No, this doesn't make sense, for at least N reasons.
#An object can totally be in plain light even if there's a shadow somewhere behind it, along the line of sight. My screenshot is a good example of such a situation: the Screaming Cell is ''not'' behind the pillar, where the shadow lies, and yet in the rendering pipeline the sprite is "trapped" between the opaque env and the transparent shadow quads.
#Most particles are various flashes and glows, which shouldn't be affected by shadows anyway.
#Oni wasn't meant to support lightmaps, at least not in the hackish way that I've "implemented".
#There are so many glitches in the rendering pipeline, it's not even funny. So, unintended, IMHO.
[[User:Geyser|geyser]] 21:20, 4 October 2010 (UTC)

Revision as of 21:20, 4 October 2010

There was probably some thought behind rendering particles between the env and the shadow: Oni has no sharp shadows, and it allows the particles to be rendered in the same light\shading that the env is in.

...if that makes any sense. Gumby 21:05, 4 October 2010 (UTC)

No, this doesn't make sense, for at least N reasons.

  1. An object can totally be in plain light even if there's a shadow somewhere behind it, along the line of sight. My screenshot is a good example of such a situation: the Screaming Cell is not behind the pillar, where the shadow lies, and yet in the rendering pipeline the sprite is "trapped" between the opaque env and the transparent shadow quads.
  2. Most particles are various flashes and glows, which shouldn't be affected by shadows anyway.
  3. Oni wasn't meant to support lightmaps, at least not in the hackish way that I've "implemented".
  4. There are so many glitches in the rendering pipeline, it's not even funny. So, unintended, IMHO.

geyser 21:20, 4 October 2010 (UTC)