OBD:BINA/OBJC/MELE: Difference between revisions
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---- | ---- | ||
---- | ---- | ||
==Profile | ==Profile== | ||
===Header example=== | |||
{{OBD TXT dec|align=right|onistuff=bina_melee_part_1|size=9}} | {{OBD TXT dec|align=right|onistuff=bina_melee_part_1|size=9}} | ||
;Size is 0xF0 = 240 bytes. Then there's a list of techniques, and a list of moves. | ;Size is 0xF0 = 240 bytes. Then there's a list of techniques, and a list of moves. | ||
Line 157: | Line 158: | ||
;Moves | ;Moves | ||
:They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each. | :They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each. | ||
===All profiles=== | |||
====In order of appearance in the collection==== | |||
{|{{OBDtable}} | |||
|align=center| | |||
{|{{OBDtable}} | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
|- | |||
|[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Easy]]||Security_Guard||TCTF_Lite||STRIKER_Easy||COMGUY | |||
|- | |||
|THUG_Air||STRIKER_Medium||STRIKER_Hard||TANKER_Easy2||BLACKOPS_Lite | |||
|- | |||
|BLACKOPS_Swat||TCTF_Swat||ELITE_Easy||MADBOMBER||NINJABOT_Train1 | |||
|- | |||
|RED_Easy||SNIPER||RED_Medium||KONOKO||BARABAS Rsrch D | |||
|- | |||
|BARABAS TCTF D||TANKER_Medium2||TANKER_Hard2||MURO_Dream||MURO_Final | |||
|- | |||
|MURO_Mutant||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Super]]||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Medium]]||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Hard]]||RED_Hard | |||
|- | |||
|ELITE_Medium||ELITE_Hard||GRIFFIN||STRIKER_Mini||COP Male | |||
|- | |||
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh | |||
|- | |||
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy||TANKER_Medium||TANKER_Hard | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
! 41 | |||
! 42 | |||
! 43 | |||
! 44 | |||
! 45 | |||
|} | |||
|} | |||
====Sorted by ID==== | |||
;The IDs start at 0 and increase by 1 for every next profile | |||
;with the exception of the last 3, the IDs of which are 55, 56, 57 | |||
;(instead of 42, 43, 44) | |||
{|{{OBDtable}} | |||
|align=center| | |||
{|{{OBDtable}} | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
! 0 | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
|- | |||
|Security_Guard||TCTF_Lite||STRIKER_Easy||THUG_Air||COMGUY | |||
|- | |||
|STRIKER_Medium||STRIKER_Hard||TANKER_Easy||RED_Easy||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Easy]] | |||
|- | |||
|TANKER_Medium||BLACKOPS_Lite||BLACKOPS_Swat||TCTF_Swat||ELITE_Easy | |||
|- | |||
|TANKER_Hard||RED_Medium||MADBOMBER||NINJABOT_Train1||SNIPER | |||
|- | |||
|ELITE_Medium||ELITE_Hard||KONOKO||BARABAS Rsrch D||RED_Hard | |||
|- | |||
|BARABAS TCTF D||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Medium]]||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Hard]]||[[OBD:BINA/OBJC/MELE/NINJA|NINJA_Super]]||MURO_Dream | |||
|- | |||
|MURO_Final||MURO_Mutant||GRIFFIN||STRIKER_Mini||COP Male | |||
|- | |||
|COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh | |||
|- | |||
|NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy2||TANKER_Medium2||TANKER_Hard2|| | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
! 40 | |||
! 41 | |||
! 55 | |||
! 56 | |||
! 57 | |||
|} | |||
|} | |||
---- | ---- | ||
---- | ---- | ||
==Technique== | ==Technique== | ||
{{OBD TXT|align=right|onistuff=bina_melee_part_2|size=56}} | {{OBD TXT|align=right|onistuff=bina_melee_part_2|size=56}} |
Revision as of 02:32, 30 July 2006
|
- Melee profiles
- They are stored globally, as a collection.
- There are 45 of them.
- Structure
- Melee profile header
- List of techniques (split in 3 groups : attack, evade, maneuver)
- List of moves (grouped in sequences corresponding to techniques)
- Messiness
- The move sequences are not listed in the same order as the techniques
- For a structure that's only 16 bytes in size, the moves have really complicated parsing.
- A lot of EXE hacking is necessary in order to understand and master a move's effect
Profile
Header example
- Size is 0xF0 = 240 bytes. Then there's a list of techniques, and a list of moves.
- Amount of techniques and moves used by the profile are declared.
- Amount of moves used by every technique is declared by the technique.
|
- Techniques
- They are listed right after the profile's header. Their number is specified in the header, and their size is 88 bytes each.
- Moves
- They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each.
All profiles
In order of appearance in the collection
|
Sorted by ID
- The IDs start at 0 and increase by 1 for every next profile
- with the exception of the last 3, the IDs of which are 55, 56, 57
- (instead of 42, 43, 44)
|
Technique
- The amount of techniques (attack, evade, maneuver) is declared in the header.
- The list starts directly after the header. Every technique takes up 0x58 = 88 bytes.
- The example below is the first (attack) technique of the NINJA_easy profile
|
- Guesses
- The unknown parameters can be :
- the technique's "weight"
- the technique's "repeat delay" (probably the one at 0x4C)
- things (flags?) called "Interruptible", "Generous Dir" and "Fearless"
Move
- The amount of moves is declared in the header.
- The list starts directly after the list of techniques.
- Every move takes up 0x10 = 16 bytes.
- The example below is the last move of the NINJA_easy profile
- (actually the one and only move of the Pause technique)
|
- Move types
- 0 : Attack, struct array starts at 0x140A88 in the English EXE
- 16 : Position, struct array starts at 0x1435B0 in the English EXE
- 32 : Maneuver, struct array starts at 0x143AB0 in the English EXE
- 48 : Evade, struct array starts at 0x143E30 in the English EXE
- 64 : Throw, struct array starts at 0x144370 in the English EXE
Blue Box Beta WMDD
- PART 1 - PROFILE
- PART 2 - TECHNIQUE
- PART 3 - MOVE
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
FURN << Other OBJC >> NEUT |
MELE : Melee profile |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |